Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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Random Weapon TDM
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Team Deathmatch
File Size
Posted
Updated
16.968 MB
24 Jan, 2016 @ 11:20pm
20 Sep, 2016 @ 12:40am
8 Change Notes ( view )

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Random Weapon TDM

Description
This is a Team Deathmatch version of Random Weapon LTS. It behaves like a normal Team Deathmatch except players will spawn with randomly selected weapons.

There are 3 different modes available:
- Different weapon for each team
- Same weapon for both teams
- Different weapon for each player


*** It is highly recommended that you edit your server configuration to increase the kill limit for Team Deathmatch mode, because the default of 60 will not give enough time to try many different loadouts. ***


Known Issues:
This map currently doesn't work with bots. For some reason they will just change their loadouts back after spawning. I'm not sure if this can be fixed.


If you are logged in as an admin on the server, you will have access to the following console commands. These are not necessary to play the map, but can be used if you want to force weapon selections.
'ce m_team' - Changes mode to different weapon for each team.
'ce m_same' - Changes mode to same weapon for both teams.
'ce m_player' - Changes mode to different weapon for each player.
'ce w_[weapon name]' - Forces weapon loadout for the next round. Does not work if the mode is different weapon for each player. If the mode is different weapon for each team, the command will need to be entered twice (once for each team). Example: 'ce w_oilpots' and then 'ce w_broadsword' to force Oil Pots for Mason team and Broadsword for Agatha team.
'ce t_longer' or 'ce t_shorter' - Increase or decrease the round length by 30 seconds. Has no effect if the mode is random weapon per player.
'ce next' - Ends the current round. Has no effect if the mode is random weapon per player.
'ce respawn_on' or 'ce respawn_off' - Turns on or off end of round respawning. If it is on, players will be forced to respawn when the next random weapon is selected. Has no effect if the mode is random weapon per player. Default=off.


Special thanks to Big Beans for contributing the Baseball Bat model and helping import the Katana model from Deadliest Warrior.


=================

Maps included:
AOCTD-RandomWeapon_p.udk
16 Comments
beyond this voice 13 Sep, 2016 @ 12:27am 
good job. we got all versions of it on the Fall to your death - Jump to your life server.
Eggplant  [author] 31 Jan, 2016 @ 6:09pm 
@Assyrianos
They're not actually mods, just custom maps. You can run them the same way you'd run any other custom maps.

These articles should explain how to run custom maps on a dedicated server:
http://forums.tornbanner.com/showthread.php/8288-Dedicated-server-download-and-configuration-guide
https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Hosting+a+server+with+custom+content
Scaristotle 31 Jan, 2016 @ 9:54am 
Awesome idea. I hope TB picks this up.
Assyrianos 31 Jan, 2016 @ 9:44am 
@Eggplant,

thanks for that info, but i need a server located in the europe area. Pings just to high :P

Thanks anyway!

(Is there a way to use these mods on dedicated servers?

Greetings
{ӄ-ƗßɛƦ} The Elder Lion Z4 29 Jan, 2016 @ 12:16pm 
cool!
PoChiLam 29 Jan, 2016 @ 4:24am 
this is sweet
Eggplant  [author] 28 Jan, 2016 @ 5:12pm 
@Assyrianos
We run the Random Weapon maps frequently on the Moorland Skirmishers server (US West coast).
Assyrianos 28 Jan, 2016 @ 3:11pm 
Well, is somebody already providing a server for that gamemode?
•҉Baron von Moorland 26 Jan, 2016 @ 8:32am 
If you have the server 3rd party hosted - use FTP in FireFox to add the appropriate folder from your own ChivalrySDK map folder.
chaco 25 Jan, 2016 @ 8:43pm 
I forsee a ton of fun with this!
:axesword: