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* The directions are skewed. "North" isn't actually compass-north, it is closest to the work bench that you start at if you're facing the fort, which is actually to the East from inside the fort.
* The intermediate crafting materials are pointless w/o some more gameplay around them
* The fact that the construction kits don't get removed from the menu after you've made 1 of them is not ideal, especially if you're playing in "I'm an adult with a job and a life" mode and come back after a couple of months forgetting what you've done.
* House interior and tower top don't have a place to make more axes/rope/whatever unless you run back to the workbench. Feels like this could be worked around fairly easily.
Despite all that, it's a pretty darn good player housing mod.
"activate that sign" is hardly intuitive.