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Here's some fun tricks on it: https://www.youtube.com/watch?v=OtGUYc5BRgg
Appreciate the feedback!
The original intent with changing the teleporter to a ramp was that the teleporter was a way too big positional change. You would often go from the out-of-control player sitting on the yellow, being chased through the tele and now the in-control can't chase him even with his superior stack.
That being said, while the new ramp jump allows for more deliberate postional play, it heavily disconnects the top area from the rest of the map (and as you mentioned, the flow)
This is something I want to look into, potentially re-adding the teleporter, but with a slightly different exit. We'll see =)
This feedback applies only to the removal of the teleporter, the rest of the changes seem fine to me, and the change to the mega area might be a great change.
is this intended?