Reflex Arena

Reflex Arena

716 ratings
Static Discharge
   
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19.995 MB
27 Jan, 2016 @ 10:32am
23 Mar, 2017 @ 1:31pm
29 Change Notes ( view )

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Static Discharge

Description
Static Discharge is a collaborative map between Owl, promEUs and Warlord Wossman.
Its designed for duel play and the map features one red armor, one yellow armor and one mega health.
Any feedback is appreciated!

Enjoy!
11 Comments
Komier 18 Dec, 2016 @ 12:39pm 
Yo, if you can change the teleporter exit or entrance to solve that new player problem, that'll be good for me. This is my favourite map to play in reflex, and I play with my afps newbie friends on it all the time.

Here's some fun tricks on it: https://www.youtube.com/watch?v=OtGUYc5BRgg
promeus  [author] 18 Dec, 2016 @ 5:29am 
@Komier
Appreciate the feedback!
The original intent with changing the teleporter to a ramp was that the teleporter was a way too big positional change. You would often go from the out-of-control player sitting on the yellow, being chased through the tele and now the in-control can't chase him even with his superior stack.

That being said, while the new ramp jump allows for more deliberate postional play, it heavily disconnects the top area from the rest of the map (and as you mentioned, the flow)
This is something I want to look into, potentially re-adding the teleporter, but with a slightly different exit. We'll see =)
Komier 12 Dec, 2016 @ 10:19pm 
I know the trick is easy, but brand new players won't even know of double jumps nor ramp jumps. A completely fresh player will be able to go through a teleporter and play the map properly, but it will take someone who at least knows what to look for to know how to play the map without being told.

This feedback applies only to the removal of the teleporter, the rest of the changes seem fine to me, and the change to the mega area might be a great change.
Komier 12 Dec, 2016 @ 10:19pm 
I don't like the change that removes a teleporter and adds a double jump off the ramp to achieve the same travel. I feel like being able to leave that room to get to the top floor is important for the flow (as it had a teleporter and now a double jump, and there is a triple and another ramp). If something is important for the flow of the map, I would rather not exclude new players from being able to access it. The teleporter allowed new players to do the same thing as experienced players, only slower, but now the new player will have to walk all the way around.
Warlord Wossman  [author] 18 Jun, 2016 @ 5:04am 
it's fixed
Barls 7 Apr, 2016 @ 3:37am 
Looks cool
EtQuis 19 Mar, 2016 @ 5:10am 
Would be awesome if that tele exit was a bit closer to the ground for a delayed double jump to end up on RA. Would also give another option for quick escape when tele dancing.
Stalast 4 Mar, 2016 @ 5:50am 
Love it
HaraldQuake 30 Jan, 2016 @ 2:21am 
Floors look very flat. Besides of that it looks great. I have to try this! :humiliation: