ENDLESS™ Legend

ENDLESS™ Legend

105 ratings
Traits Unlocked
   
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TYPE: Extension
CONTENT: MajorFactions, Other
Tags: UGC
File Size
Posted
Updated
529.787 KB
28 Jan, 2016 @ 9:48am
19 Oct, 2016 @ 1:55pm
12 Change Notes ( view )

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Traits Unlocked

Description
If you're looking for something like this mod but more up-to-date and feature-packed, check out FreeformCustomFactions: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1423364811 I don't know if or when I'll update TU. TU should still work, based on the fact I haven't recieved any complaints since the Shifters update. 2018-07-08

NOTE: Main quest traits have been "removed" (they no longer do anything) due to horrible horrible Tempest bugs. If you don't use Tempest, a version with the quests will be available on the Nexusmods page.

Allows faction affinities, quests and units to be usable for custom factions.

This mod changes a bunch of files to make the default traits actually do things and make them selectable. You can use any affinity trait, main quest, major & minor faction unit you want, like Cultists with roving cities and armies of minor faction minions.

Note on minor faction units: Sometimes when a minor faction does not exist in the new game, you will not get the default unit design. You will still have access to the unit model, so just create a design to get around this.

Note: The Forgotten's affinity trait, Science Phobic, requires the Shadows expansion enabled to work properly. If it's not, you will not be able to research or buy technologies.
Vaulters' Deep Generator custom trait is enabled.

Vanilla files this mod changes:
Simulation:
DepartmentOfIndustry+Constructibles[CityConstructibleAction]: Edits the Roving Clans "Setseke Ho!" to be usable for all factions with the trait.
DepartmentOfIndustry+Constructibles[DistrictImprovement]: Edits free boroughs to depend on the Roving Cities trait.
FactionTraits[Major]: Edits all affinity traits, unit traits and quest traits to be selectable.
SimulationDescriptors[FactionTrait]: Adds missing simulation descriptors for all traits changed in FactionTraits[Major].
UnitBodyDefinitions: Edits every major & minor faction soldier unit so they are unlocked by the traits.
Quests: Edits all first stages of main faction quests so they are unlocked by the traits.
Diplomacy: Edits relation changes to make Drakken force treaties depend on the trait.

This mod does not change default faction affinities, meaning it is compatible with mods that increase the trait point limit.

If you find any bugs or have any suggestions leave 'em in the comments or discussions. Bugs will be destroyed and suggestions will be considered.

Nexusmods page for alternative download: http://www.nexusmods.com/endlesslegend/mods/23?
106 Comments
Milk  [author] 8 Mar, 2019 @ 9:08pm 
Update won't be happening, sorry. Check out the description's first paragraph for a link to a better, updated mod - updated this Feb 2019, in fact.
Eisenwald 8 Mar, 2019 @ 1:59pm 
@milk
seems dosent work,can u update it pls?
WestAsian 2 Aug, 2018 @ 9:36pm 
update?
retrobarbaari 4 Dec, 2017 @ 4:40pm 
Unfortunately your mod collides with the "Custom Factions Unlocked" mod.
The benefit of using also "Custom Factions Unlocked" is that one can remove the faction traits your mod does not allow to remove and thus have more trait points and change all the traits.
The benefit of your mod is one can use minor faction units.
If both mods are used, the ability to play minor faction units disappears. Too bad.
TiredNeedSleep 4 Nov, 2017 @ 10:24am 
When i go to create a customer faction, the original traits are still "showing" as being active. I am unable to deselect them. I am however able to add other faction traits to my new faction - does this override the original traits?

Many thanks.
Shacck 28 Oct, 2017 @ 12:42am 
Thanks for the quick response. I found the technology for the Titan etc and i also found how to make my own unit designs to get the eyeless minor faction unit.
Thanks a ton. Time to play :-D
Milk  [author] 27 Oct, 2017 @ 11:50pm 
@shack:
That sounds weird. There is research required for major faction units, last I checked it worked, but that was a year ago.
As for minor faction units, it sounds like you're running into the issue from the note:

Note on minor faction units: Sometimes when a minor faction does not exist in the new game, you will not get the default unit design. You will still have access to the unit model, so just create a design to get around this.

Lastly, are you using any other mods?
Shacck 27 Oct, 2017 @ 11:46pm 
Parts of this mod just dont work for me regardless of what i try.

When it comes to using custome units to give me more varriety as 3 units is honestly not enough units it ends up giving me some of the units i wanted or none or just replacing the original units etc.

How can i get a race with Elven archers as tier 1, the eyeless for healing and a Titan from one of the other major races in one race from the start?
It just doesnt work. Regardless of what combination i try it wont give me the units that i am asking for but instead gives me a random bunch of units out of the ones i suggested.

Last try i put Titan and eyeless one unit into my race which is a duplicate of the Elves so i have the archers and all it was give me the regular elven units. No place to unlock titens or eyeless ones and where not unlocked or shown in the unit customization window so i dont know whats going on.
Sooner535{UFIP} 20 Oct, 2017 @ 9:29am 
Alrighty then :) I was really looking for a way to create a faction from scratch but the other mod like this is unbalanced and this one doesn't cover that >.< thank you though and nice mod regardless :)
Milk  [author] 20 Oct, 2017 @ 9:14am 
Sorry, but removing default units overwrites default factions in a way I really don't want to do.
I could block dlc units, but I don't see the point.