Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
function SetPlayermodelSelectorForce(value)
RunConsoleCommand("sv_playermodel_selector_force", value)
end
and dynamically disabling and enabling it when we pickup and remove the weapon
running a console command feels like it's definitely overcomplicating the issue but it seems to work so i dont care
If you mark the person with it on as kill.
the actual person is marked too.
When the enforce playermodel is selected your model will not change but your name of course will. When it isn't toggled it works as expected. Unfortunately having it off defaults your player model in game to the default one as well.
Not sure if there's much that can be done about it, just wanted to point that out.
Also with the 2045444087 version of Custom Roles for TTT, some UI elements have disappeared since installing this. Not entirely sure this is what caused that however, i'll get back to you on that.