Age of Wonders III

Age of Wonders III

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Necromancer Balance
   
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31 Jan, 2016 @ 8:32am
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Necromancer Balance

Description
Removes Inflict Ghoul Curse from Death Bringers. They receive it when Produce Death Bringer is researched.

Moves Ghoul Curse to Harbingers of Death for Necromancer Heroes/Leader only (received automatically from empire upgrade)

Moves Greater Reanimate Undead to lvl 15.
Also requires Necromatic Aura and Lesser Reanimate Undead
7 Comments
Dr_K [Rosencrantz]  [author] 2 Feb, 2016 @ 4:42am 
gab. As I mentioned below to hilladan, I'm not planning on changing this mod or trying different things with it. It is just what I had already created with regards to Necromancer balance.

Judging by your play test, it doesn't really work that well.

If I get a chance, then I might try implementing your suggestions, but I have my other mod project that I am currently working on. I wasn't planning on devoting a lot of time to creating balance mods.

I'm not sure whether Zaskow is creating the live-MP and PBEM balance mods as we come up with thing or if he's waiting. If the former, then he might have something you can test.
gabriel.benichou 1 Feb, 2016 @ 5:28am 
Ok, i see i test it and that work, but for me this really not good solution! With this solution a necro can have ghouls curse for free with Harbingers of Death in ten turn max... i have do porposal for balance necro in pbem game who have the advantage of not really change live game.
We can try this solution if you can do it :
gabriel.benichou 1 Feb, 2016 @ 5:28am 
+ greater reanimate : don’t work on ennemy units like this no deathbringer ( no need of removes Ghoul Curse of this unit, i don't know what happen with your solution if many players play necro on same map...), no bone dragon free :steamhappy:...

+ ghoul curse: exactly like convert don’t work on units with mind control immunity (like this no Manticore or evangelist or Naga Matriarch …)just one time by necro and on the first attack he do in the fight. The unit who success become immune to ghoul curse like this you can’t do ghoul this units with an other necro, the unit who lose the test come after fight in ghoul :), After the first attack of a necro success or not ghoul curse become deactivate for this necro .
Dr_K [Rosencrantz]  [author] 1 Feb, 2016 @ 4:33am 
gab, I apparently didn't actually list the entire skill. Heroes receive Inflict Ghoul Curse when Harbingers of Death is researched (not sure if that helps).

I do not know french, but google translates 'Harbingers of Death' as 'signes avant-coureurs de la mort' and 'Harbinger' as 'présage'. It's the skill that makes each of your heroes turn into an Archlich.
gabriel.benichou 31 Jan, 2016 @ 2:11pm 
hello, may be this is good balance for pbem game :), i prefer me solution but why not ;) else
+Removes Inflict Ghoul Curse from Death Bringers. They receive it when Produce Death Bringer is researched = OK
+ i don't understand what is Harbingers...(in french this is what?)
+ Moves Greater Reanimate Undead to lvl 15.
Also requires Necromatic Aura and Lesser Reanimate Undead = OK but come level 13
Dr_K [Rosencrantz]  [author] 31 Jan, 2016 @ 10:51am 
Welcome. I wasn't sure whether the GRU would have been fixed with the dependencies and pushed to lvl 15, but it was what I already had sitting around so I figured I'd share for testing purposes at least.

I'm planning on not changing anything with this mod though, and will probably take it down once the other balance mods are completed and no one is using it anymore.
hiliadan 31 Jan, 2016 @ 8:41am 
Thanks Dr_K! I posted it on the chat of the Battlefield to search for beta tester: http://www.the-battlefield.com/aow3/index.php?page=community&chat=
I'll post in on the PBEM player pool too later (not to spam too much).
I fully agree with your change for Inflict Ghoul Curse.

For Greater Reanimate Undead, I don't think it solves the issue, as you know from my posting on the official forum.