Arma 3
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B61 Nuclear Bomb
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Data Type: Mod
Mod Type: Plane, Weapon
File Size
Posted
Updated
18.099 MB
31 Jan, 2016 @ 12:57pm
21 Feb, 2016 @ 1:22am
8 Change Notes ( view )

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B61 Nuclear Bomb

Description
Blufor > Air > A-164 [Nuke]
A-164 [Nuke] has a different texture compared to default CAS.
Nuke scripts from USAF mod, I modified and added some scripts.
Enjoy.
In new Eden editor blufor > planes > a-164[nuke]

ty LewLew <3
Popular Discussions View All (14)
30
15 Nov, 2022 @ 8:48am
Scripts
reece
20
6 Oct, 2024 @ 7:23am
How to spawn Nuke
Barnsey
7
21 Oct, 2020 @ 4:58am
Why is my Arma 3 crashing if the bomb explodes?
BOOGEYMAN
254 Comments
Alponcho98 5 Oct, 2024 @ 12:13am 
solo pongan este codigo y el nombre del objeto (variable) y truena sin usar el jet [el objeto dondo tronara] execVM "\Plane_CAS_01\data\scripts\nuclear\detonation.sqf";
春日野穹 25 Oct, 2023 @ 9:46am 
May I ask how to replenish it?
Boom Boom 29 Jun, 2023 @ 4:44pm 
would be awesome as a placeable item to defuse
Anarchismo 13 May, 2023 @ 9:15am 
I always get an error message during the flash, } foreach _airs; {|*|{...... file plane_cas_01/data/skripts/nuclear/skript/damge.sgf..... line45.. missing } even if I have identified all the other mods, I have already tried to write the missing } in line 45 with the PBO Manager ... but didn't work. Anyone have an idea?
lykan 7 Oct, 2022 @ 3:27pm 
Make any unit (in this case used in a planes init) carry and have a B61.

this addWeapon "master_arm_safe";
this addWeapon "Plane_CAS_01_B61_W";
this addMagazine "Plane_CAS_01_B61_M";
this selectWeapon "Plane_CAS_01_B61_W";
this execVM "\plane_CAS_01\data\scripts\init.sqf";
this addEventHandler["fired",{_this execVM "\plane_CAS_01\data\scripts\nuke.sqf"}]
BOGUSLAW 21 Aug, 2022 @ 4:57am 
dont work
☠ Kibbe_Surdo ☠ 13 Aug, 2022 @ 2:12pm 
Could we have an update with easier means to set off the bomb without having to use script or drop it ourselves with the same plane?
BoomerBoyyyy 12 Jul, 2022 @ 11:34am 
Does this only work in the A-164?
SilentMovement 28 May, 2022 @ 7:05am 
how to nuke lol
kpt. Morgan 1 May, 2022 @ 7:09am 
script for AI drop on a waypoint
this forceWeaponFire ["Plane_CAS_01_B61_W","Plane_CAS_01_B61_W"];