Interstellar Rift

Interstellar Rift

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NI Scavenger mk II
   
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135.547 KB
1 Feb, 2016 @ 1:05pm
6 Feb, 2016 @ 12:44pm
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NI Scavenger mk II

In 2 collections by Ryo
Interstellar Rift - "Best-of" Community Shipyard
28 items
Nvoy Interspace Portfolio
10 items
Description
Nvoy Interspace Scavenger
Mark 2

re-vised edition. The Scavenger is the logistical allround talent of your fleet.
It is capable to stand his point and was build for deep space operations.
The Scavenger can easily deploy in any recourcefield and defend it against aggression.

From there it will dispatch and controll the supplychain for the rest of your fleet.
This makes the scavenger the perfect backbone of interstellar actions and a great outpost.

Top Speed 300 m/s


Click the link below for full Nvoy Interspace Portfolio:
Nvoy Interspace Portfolio

Resource cost:
  • Iron 71.58K
  • Copper 16.18K
  • Silicon 4.65K
  • Steel 39.17K

Stats:
  • Mass: 129.88K
  • Maximum thrust: 16.02M
  • Maximum rotational thrust: 84M
  • Maximum power generation: 5328
  • Armor: 22058
  • Shield: 3600
Devices:
  • Cargo pads: 14
  • Weapons: 4 & 6 turrets
  • Salvagers: 1
  • Extractors: 1
  • Refineries: 1
  • Assemblers: 1
  • Datacore Terminals: 2
  • Datacores: 4
8 Comments
Ryo  [author] 12 Mar, 2017 @ 12:51am 
oooh yeah i totally forgott bout this one. You reminded me to upload the revamp of the scavenger..
><///> (A Fish) 10 Mar, 2017 @ 5:02pm 
Hey! I did a personal refit recently that came out kinda great,

I switched it up so that it can power everything completely with just its batteries, moved a few turrets around for multiplayer convenience, and added two cargo bays (extended the engine pods).

Been running it in game for a bit and it works like a dream. Once I got the batteries charged up (just shy of 1 billion power) I don't think it'll need fuel for quite some time, especially since it can just idle on its solar power (except the shields of course).

I freakin' love this design man, thanks for publishing it.
Ryo  [author] 28 Apr, 2016 @ 12:31pm 
Nvoy Interspace recently announced the re-launch of the scavenger.
Interior Design and functions were updated.

The Mk3 comes with otimised power circles and can switch up on 3 modes of use:
RAD [running all devices] Max. power to all devices, Max. speed)
KAD [kill all devices] Internal devices shutdown, while holding def. capabiltis, medium speed) CAD [charge all devices] Standby on all systems for max. battery charge.

Furthermore the mk3 comes with an dropbay, where you can start a small fighter (type Dagger).
This will allow you to scout and clear unknown terretories and asteroid fields before enganging with the Scavenger.
brigadon 26 Apr, 2016 @ 9:50pm 
With no solars and intense shield generation, This may be the backbone of your fleet, but it will also be the source of your biggest Hydrogen drain.
CMDR William Corm 12 Mar, 2016 @ 9:43am 
The Exterior Design is Fu**ing Great :) Good Job Ryo :)
Ryo  [author] 6 Feb, 2016 @ 12:57pm 
updated version, i like it :):steamhappy:
Ryo  [author] 6 Feb, 2016 @ 3:53am 
not yet. thats why i added 4 front mounted weapons aswell.
Udon De Noodle 5 Feb, 2016 @ 7:47pm 
wait can turrets be controeld by the AI?