Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I switched it up so that it can power everything completely with just its batteries, moved a few turrets around for multiplayer convenience, and added two cargo bays (extended the engine pods).
Been running it in game for a bit and it works like a dream. Once I got the batteries charged up (just shy of 1 billion power) I don't think it'll need fuel for quite some time, especially since it can just idle on its solar power (except the shields of course).
I freakin' love this design man, thanks for publishing it.
Interior Design and functions were updated.
The Mk3 comes with otimised power circles and can switch up on 3 modes of use:
RAD [running all devices] Max. power to all devices, Max. speed)
KAD [kill all devices] Internal devices shutdown, while holding def. capabiltis, medium speed) CAD [charge all devices] Standby on all systems for max. battery charge.
Furthermore the mk3 comes with an dropbay, where you can start a small fighter (type Dagger).
This will allow you to scout and clear unknown terretories and asteroid fields before enganging with the Scavenger.