Cities: Skylines

Cities: Skylines

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Oculus Dei Interchange No Bypass Lanes
   
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Assets: Intersection
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557.917 KB
2 Feb, 2016 @ 8:50pm
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Oculus Dei Interchange No Bypass Lanes

Description
Oculus Dei 8-way Interchange No Bypass Lanes

This is just about perfection, given the space and pieces allowed.. I dunno how it could get better than this thing... some notes..

1. This requires FLAT ground.. how you get flat ground is up to you..

2.Where the traffic leaves the interchange, there are 4 offramps meeting, if i had the space in the asset editor that would not happen, i would have moved the furthest left ramp so that it merges a litte further down the road, instead of having 4 lanes empty into 3.. you can resolve this easily enough by just moving it down the road a bit yourself... OR see my next note...

3. Most pieces are easily upgraded if you have a mod like the network extensions mod. some pieces may need slight ♥♥♥♥♥♥, but i've made a variety of combos work.. Like all of my interchanges, this was designed so base users can use it.But in my game, these are 6 lane monters. (I may publish the "full bells and whistles" modded version.) In the Mean time- My suggetions if you have extra roads, would be... make the exit 4 lanes out, then you don't need to change the placement of the left ramp. Change the outter most ring to 6 lanes. And optionally, upgrade all the 1 lanes to 2 lanes, but then you should also upgrade to 6 lanes off instead of 4..

4. A tool like traffic++ that allows you to control which lanes the traffic uses will definately be beneficial.. Main suggestion for that would be to make sure that traffic can only enter the inner lane of the outter ring, so they wont cut across all the lanes. and then to make sure traffic changes lanes outwards on the outter most ring, so that traveling in the inner lane is restricted to traffic entering the circle.. A.I, jumping 3 lanes for no reason can be annoying.. however, on the plus side.. i have run this thing under different A.I.'s including the base, and the blocks from lane changes is very minimal.. usually happens outside of the interchange.

5. [this is for people using the NoDespawn mod in traffic++ or a similiar no despawn mod, if you are just using the base game with despawns on, you have literally nothing to fear, this will NEVER stop..]
Make sure you have somewhere to put the traffic coming off.. this can funnel all 8 directions into one exit without backing up.. UNTIL, the roads off that exit fill up, and it literally has no place to put it.. in which case, this will backup, however, traffic will still flow (slowly) in most other directions. Examples: IF the exit leads straight off the map, and all the incoming traffic was going to that exit, this will keep going forever no problem.. regardless of how much traffic it was, IF the exit leads to an intersection, that fans out into a bunch of roads, this will keep spitting out cars, until those roads are completely filled and locked down... make sure those cars have somewhere to go.. it happens fast..

6. Capping the ends of unused directions... i suggest you loop the unused directions exits back into the interchange.. it creates many alternate routes. with this in mind, when its being used to direct traffic off and elsewhere, i would avoid having it loop back at all, or having the on and off too close together, because a lot of traffic that could go another way, will attempt to still use those alternate routes.. it's an A.I. thing, i dunno why they do it when they can get there another way, but they do it anyway. forcing them not to do it, acutally has a positive effect on this.. unless, its not a busy on/off, then you can loop it to improve through put.. its up to you, just keep that in mind..

so yeah, i wrote all that, cause honestly, i don't think it's possible to create a more efficient 8-way junction than this, using the base game atleast... with mods, and extra tools, you can tweak a few things and greatly improve its throughput.. but still, i think this lay out is about as optimal as you can get.. if anyone, including me, can make one any better given the restrictions i will be impressed.. i can think of only one major upgrade, that would be adding bypasses lanes over or under, for traffic just going straight through.. I have done this and it can be found here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=614257685

so yeah enjoy...


My past creations, that lead to this...

8-way Sunflower Interchange
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=611865689

8-way Clover Interchange
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=572136262

The 8-way "Clover-Under" Interchange
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=576096364

8-way "Ultra" Interchange
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=575855595

IF you like it and use it, please consider donating to the cause..
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=3WLXWM3RJZB2S
3 Comments
Fightcookie 22 Aug, 2020 @ 12:00pm 
you can have more space in the asset editor with fine road anarchy
钱在天上飞 17 Apr, 2020 @ 8:48am 
这是重庆人做的立交吧?
Richard V 11 Feb, 2017 @ 12:22pm 
Awesome:elscience: