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if you allow players who can better aim to kill more enemys in fewer time this would be good.
i like your backgrounds with the planets and so on, but you could really easy improve the quality of your sprites for enemys and playerships. hope you go on with that project. greetings from Aachen - Germany
The game isn't finished and a lot is going to change.
I made this game as a little project for school.
The reason I uploaded this game before it was finished is because I want the game to be influenced by other people.
So if someone wants another spaceship they get another space ship.
If they want another gamemode they get another game mode.
It might take some time to create what everyone wants but if it makes the people that play my games happy than I'm fine with it :)
Anyway, I agree with amusudan, altough the UI seems to be a placeholder.
I don't know if I'm a bullet-hell god, but the game seemed to be way too easy, to the point where I purpousely killed myself to see the death screen.
The feedback is lacking, at least for me. It's kinda hard to tell when you level up, and not having any kind of sound effect at all didn't help. We may be in space, but I wanna hear some boom-booms when I kill something!
Are the ships' hitboxes rectangles? Because when I got to the point of bigger ships and storms of green bullets it was very noticeable.
I don't know how much it affected other people, but having the player off-centered (even when not on the edge of the room, which is quite small) wasn't the best thing for me.