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They should start like this:
+SoldierRanks=( aAbilityTree=( (AbilityName="Stealth"),(AbilityName="RunAndGun") ....
+SoldierRanks=( aAbilityTree=( (AbilityName="Implacable") ....
6. Cut and paste Implacable where RunAndGun is and vice versa, save , and you're done.
Congratualtions, you just editted a mod! Keep in mind you will likely have to do this again each time the other mod updates as the file will be replaced by new versions that do not have this change.
tldr: Wacky skill order caused by mod incompatablilities, follow steps above to fix.
1. Unsubscribe from this mod (you will be manually smashing this mod an the other mod together)
2. Verify the integrety of the game cache (https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335)
3. Delete the folder ${User}\Documents\My Games\XCOM2\XComGame\Config
4. Find the XComClassData.ini file for the other mod (it is C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\{mod id}\Config),
-if you don't know the id you can find it by going to the mod page and looking at the url ex. this mod's url is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id= 617943384
-if you don't know the mod, you can run a search for the file
By altering the DefaultClassData file, I have successfully altered the skill trees for the Ranger and Specialist. For the Ranger, I switched RunAndGun and Implacable. And the Specialist, I switched Scanning and CoveringFire.
If you open the DefaultClassData file, you will see the skill trees for all of the classes. All of these skill trees are easily customizable by simply swapping the names of the abilities you want to switch in the skill tree.
Huh. Okay thanks, I'll have to try and do that then. I hadn't bothered with the UDK yet I've been just modifying the base ini files (as it worked for me up until I started messing with abilities) and It's mostly fine but the first right ability slot on specialist is behaving oddly for me... I'll see if doing this through the UDK functions better or not. (Though it literally just appends ini changes into the ini files in 'my documents' as far as I'm aware so I see no reason why it would.)
added: Of course if that was the case I wouldn't think you'd need to remove the whole tree and re-add it... huh...
> Curious, how did you go about this, is it just ini edits? If so did you just swap the ability entries in ClassData? I tried to do that for a couple specialist abilities and it made one ability disappear...
The only way I found to do this was to tell the game to remove all the skill tree entries for ranger. And then re-add them all. Here's what XComClassData.ini in the mod looks like: http://pastebin.com/8wuEZx1m