XCOM 2
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Swap "Run and Gun" and "Implacable"
   
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16.426 MB
6 Feb, 2016 @ 4:15pm
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Swap "Run and Gun" and "Implacable"

Description
Swaps the "Run and Gun" and "Implacable" skills in the Ranger skill tree.

Note: You should not have any Rangers who already have Lieutenant+ ranks selected before activating this mod. You can use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=617916644 to respec all your high level rangers and then activate this mod. In fact, it's best if you respec all of your Rangers before activating the mod.
16 Comments
OneOverX 8 Apr, 2016 @ 11:29pm 
5. Open the XComClassData.ini file with any text editor and search for lines that start with a +
They should start like this:
+SoldierRanks=( aAbilityTree=( (AbilityName="Stealth"),(AbilityName="RunAndGun") ....
+SoldierRanks=( aAbilityTree=( (AbilityName="Implacable") ....
6. Cut and paste Implacable where RunAndGun is and vice versa, save , and you're done.
Congratualtions, you just editted a mod! Keep in mind you will likely have to do this again each time the other mod updates as the file will be replaced by new versions that do not have this change.

tldr: Wacky skill order caused by mod incompatablilities, follow steps above to fix.
OneOverX 8 Apr, 2016 @ 11:29pm 
If you still want to have both this mod and the other, you can do the following:
1. Unsubscribe from this mod (you will be manually smashing this mod an the other mod together)
2. Verify the integrety of the game cache (https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335)
3. Delete the folder ${User}\Documents\My Games\XCOM2\XComGame\Config
4. Find the XComClassData.ini file for the other mod (it is C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\{mod id}\Config),
-if you don't know the id you can find it by going to the mod page and looking at the url ex. this mod's url is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id= 617943384
-if you don't know the mod, you can run a search for the file
OneOverX 8 Apr, 2016 @ 11:28pm 
I found out why woody, midknight, and I have had their skills all messed up when using this mod. Basicly we've had another mod that deletes lines in the Ranger class and replaces them with new lines, problem is... this mod will change 2 lines in the Ranger class such that they will no longer be deleted by the other mod, resulting in 2 sets of skillls that appear first in the skill tree. In my case the offending mod was SWR Hidden Potential. Steps to fix this in next post.
MidKnightReign 11 Feb, 2016 @ 2:33am 
Same as woody. Perk tree is messed up. Squaddie gets implacable, corporal has run&/gun and bladestorm, sergeant has slash and bladestorm (again!). I don't have an Avenger save file with a Ranger higher than that.
Woody 11 Feb, 2016 @ 12:38am 
So this doesn't work. It replaces slash with implacable, then it just gets more switched up from there.
mjstaufenberg 9 Feb, 2016 @ 6:53pm 
I liked the idea of this mod, but it didnt work for me. So I gave it a shot.

By altering the DefaultClassData file, I have successfully altered the skill trees for the Ranger and Specialist. For the Ranger, I switched RunAndGun and Implacable. And the Specialist, I switched Scanning and CoveringFire.

If you open the DefaultClassData file, you will see the skill trees for all of the classes. All of these skill trees are easily customizable by simply swapping the names of the abilities you want to switch in the skill tree.
Tarak 7 Feb, 2016 @ 1:14pm 
@littlenewbie
Huh. Okay thanks, I'll have to try and do that then. I hadn't bothered with the UDK yet I've been just modifying the base ini files (as it worked for me up until I started messing with abilities) and It's mostly fine but the first right ability slot on specialist is behaving oddly for me... I'll see if doing this through the UDK functions better or not. (Though it literally just appends ini changes into the ini files in 'my documents' as far as I'm aware so I see no reason why it would.)

added: Of course if that was the case I wouldn't think you'd need to remove the whole tree and re-add it... huh...
littlenewbie  [author] 7 Feb, 2016 @ 11:43am 
@Tarak
> Curious, how did you go about this, is it just ini edits? If so did you just swap the ability entries in ClassData? I tried to do that for a couple specialist abilities and it made one ability disappear...
The only way I found to do this was to tell the game to remove all the skill tree entries for ranger. And then re-add them all. Here's what XComClassData.ini in the mod looks like: http://pastebin.com/8wuEZx1m
Nil 7 Feb, 2016 @ 8:03am 
Heads up. If you use the instant-respec mod to use this one, then you cannot deactivate the instant-respec mod again so you're stuck with it D:
Tarak 7 Feb, 2016 @ 7:26am 
Curious, how did you go about this, is it just ini edits? If so did you just swap the ability entries in ClassData? I tried to do that for a couple specialist abilities and it made one ability disappear...