Xenonauts

Xenonauts

33 ratings
Don't Forget to Bring a Shotgun
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
36.738 KB
7 Feb, 2016 @ 1:48pm
8 Feb, 2016 @ 4:53pm
3 Change Notes ( view )

Subscribe to download
Don't Forget to Bring a Shotgun

Description
NOTICE: I highly recommend using Mikiztli's excellent (although unrelated) Nifty SMGs mod along with this mod, because this mod will replace the stock carbines with weapons which cost more TUs. I decided to replace them because they become completely redundant with this mod and Nifty SMGs.

This mod is an overhaul of the stock shotgun and "carbines". It replaces the ballistic shotgun with one which fires 00 Buckshot with 9 pellets (instead of a ridiculous 3) and does a similar thing with the unlockable carbines. I intend to keep these weapons non-overpowered, so they have very low accuracy and damage per pellet, but their max damage is pretty high. They require 35% of
TUs to fire instead of 28%, and on average seem to score about 2 pellet hits per shot near their maximum range, but they can totally still miss entirely. I haven't been able to come up with any good reason to lower or remove their reaction bonus, it just allows them to remain effective close range weapons, I think the TU cost nerfs them enough. Feel free to give me feedback and/or suggest changes. I have had a lot of fun with this mod already and I hope others will, too.

Don't forget to bring a shotgun.

WHAT THIS MOD CHANGES

Replaces stock carbines

Original Scatter Laser (heavy laser) changed to Rotary Laser to avoid having the same name as the laser "shotgun". Its stats are unchanged. Also changed the text in the heavy lasers research description.

Ballistic Shotgun
Damage=12 per pellet x 9 pellets.
35% TUs 18acc x 9pellets

Scatter Laser (What else could one possibly name a laser shotgun?)
Damage=15 per ray x 10 rays.
35% TUs 18acc x 10 rays.

Plasma Emitter
Damage=20 per round x 10 rounds
35% TUs 18acc x 10 rounds

MAG Cannon
Damage=30 per pellet x 10 pellets
35% TUs 18acc x 10 pellets
14 Comments
Milocat 25 Oct, 2018 @ 10:02am 
Really love this mod. It works great with the SMG mod you described too. 10/10 work. Thanks for fixing the names and making shotguns more authentic.
Shit lizard 19 Mar, 2018 @ 8:49am 
This does not work?
kain1939 26 Jan, 2018 @ 12:11pm 
ive subcribed the mod but it does not appear on my mods list. any advice how to activate it ?
Burnttoaster 8 Dec, 2017 @ 11:21pm 
I think the scatter gun has to much range for a shotgun, it makes it such a deadly mid range weapon by having such a tight and numerous group of lasers, it just feels like it's in a rank above all the other laser guns.
Shit lizard 6 Dec, 2017 @ 2:17am 
Ive installed it but it does not appear on my mods list, Help!
Lost Latios 29 Jun, 2016 @ 8:53am 
Just don't try to abriviate MAG Cannon, you might get a device you dislike or love to death too much to fire it's soul at aliens.
Lost Latios 29 Jun, 2016 @ 8:52am 
"SCAR" Scatter Laser in neat abriviation?...Probably not.
Star 'Sword Sage' Sil 28 Jun, 2016 @ 9:55am 
Possibility of what to kill a Laser Shotgun; Prism Laser, since prisms diffuse light.
sarindanvelor 11 Feb, 2016 @ 12:47am 
towlie was going to be the thumbnail for the shotgun but he then he got high and wandered off somewhere
EagleShark 9 Feb, 2016 @ 9:57pm 
new thumbnail. Towelie. As a shotgun.