XCOM 2
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Faster Recovery Time [2x] (Outdated)
   
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8 Feb, 2016 @ 3:03am
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Faster Recovery Time [2x] (Outdated)

Description
Soldiers in medical will recover at 2x the default rate at the headquarters. The UI doesn't update properly for this however so it will appear that they recover normally until time passes.
14 Comments
Belenian 4 Sep, 2017 @ 12:31am 
Is there a working mod for faster soldier recovery?
Neovisual 3 Sep, 2017 @ 9:16pm 
I have tried this, doesn' t sees to be working with WOTC. Got a 29 wounded days :(
Blade45 29 Aug, 2017 @ 7:59am 
Any word of if this works with WOTC?
Softis 5 Mar, 2016 @ 1:31am 
Kinda curious here if the fastery recovery time is affected by the doubled recovery rate from a staffed AWC?
yappy118 22 Feb, 2016 @ 10:17pm 
I too found the time it took my soldiers to heal extravagantly high at times from a strictly gaming perspective. The healing times imposed on us by Firaxis made 'sense' with respect to reality, but required the gamer to maintain as many as 75-100 soldiers of equal ranking at higher levels, which I think every one will agree is simply unrealistic. Your mod comes as a necessary relief. Thank you so much for taking the time to produce it.
Softis 10 Feb, 2016 @ 2:00am 
I would want that sort of thing anyway. I am fine with it; the Medkits and other field aid methods are only patch jobs. It's like nailing a wood board over a hole in the wall... It will keep things out mostly but that wall needs the right equipment and training of a construction worker to fix up to 100%. Same deal here, the medkits are just fast-acting sealants and stimulants to keep the wounded in the fight until they can recieve the much more intensive care of a medical facility.
Quentin Quarantino 8 Feb, 2016 @ 6:40pm 
oh okay, well was just a suggestion ;)
Skylor Beck  [author] 8 Feb, 2016 @ 5:45pm 
That is hard coded into the game. Time to recover is measures by % of total health lost. The ranges are -10000% to 20% total health for Grave Wound, 21% to 70% for wound and 71% to 10000% for light wound/nowound. Those numbers can be changed but the healing thing would require some extra scripting.
Quentin Quarantino 8 Feb, 2016 @ 5:36pm 
instead of this you should change it that if you heal a squadmember in combat he only has to recover for the health he has at the end of the mission

in example right now it works like this: If squadmember X is hit for 8 damage from his 10 health, he will be gravely wounded.

Healing him will not change this.

How it should work: Squadmember is healed for 5 health by a specialist: is now only lightly wounded.

and:

Squadmember is healed back to full in the field: no longer wounded.

Let me know if you think that's possible?
Skylor Beck  [author] 8 Feb, 2016 @ 3:30pm 
That is strange because the mod is one line of edits. XComHeadquarters_BaseHealRate=160 instead of XComHeadquarters_BaseHealRate=80.