XCOM 2
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Wound Recalibration
   
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11 Feb, 2016 @ 9:04pm
14 Feb, 2016 @ 8:16pm
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Wound Recalibration

Description
Summary:
This small mod adjusts INI values which determine how soldiers' wound times are calculated, with the intent of making recovery durations more closely related to how severely wounded a soldier was. This means that a soldier who was heavilly wounded should always have longer recovery times than a solder who was less significantly wounded, and soldiers who were only moderately wounded should not experience extremely long recovery times. I have tried, for the most part, to maintain game balance by roughly following wound progression as it exists in the base game.


Technical Explanation:
When XCOM 2 calculates wounds, it first looks at the maximum health percentage each soldier lost on the mission (thus, healing your soldiers does not change their potential wounds), and then places them into one of four categories. These categories are 0-20% health, 21-50% health, 51-75% health, and 75-99% health. Each wound severity category has a minimum and maximum value for the number of "wound points" a soldier can recieve. The game then picks a random number between these values, and this number is then translated into days needed for recovery. Depending on how many days it will take to recover, a soldier is then labeled as "Lightly Wounded", "Wounded", or "Severely Wounded" (these labels are purely cosmetic). The problem many players have noticed is that these minimum and maximum values are quite broad and have significant overlap between categories. This is why a soldier who lost a lot of health can have a short recovery time, and a soldier who lost hardly any health can have a relatively long recovery time. What this mod does is increases the number of wound severity categories from 4 to 10 (in 10% increments) and then reduces the range of minimum and maximum values for each category so that they do not overlap nearly as much. This means that wound recovery time will be much more closely tied to health lost than it was before, and far less 'random'. While this does mean that lightly wounded soldiers will typically have short recoveries, it also means that heavilly wounded soldiers will no longer be able to get lucky and have extremely short recovery times. Also note that I did have to compress the values somewhat so that the most extreme recovery times players see in the default game (roughly 1 month) should be slightly shorter maximum (roughly 3 weeks in testing) as to not be overly punishing.




Version 1.2
-Slight adjustment to scaling across the board to better approximate the original curve.
Popular Discussions View All (1)
4
30 Jan, 2021 @ 4:33pm
Editing for WotC
Dragon32
81 Comments
Nic 1990 27 Oct, 2018 @ 9:03am 
@Dragon32
Thanks
Dragon32 24 Oct, 2018 @ 9:55am 
@Nic_1990:
See the Discussion I just created.
Nic 1990 11 Oct, 2018 @ 4:14pm 
@Dragon32
How do we do that?
Dragon32 6 Nov, 2017 @ 10:41am 
@mgunh1:
It's an easy thing to update your local copy.
mgunh1 6 Nov, 2017 @ 2:09am 
I've sworn by this as an excellent balancing patch. Shame its not compatable with WOTC...
Dragon32 3 Sep, 2017 @ 12:27pm 
Looks like there's been some changes to the values in XComGameData.ini

So the lines in this mod which remove the vanilla entries (in preparation for adding the mod's values) won't work.
Gong-Gle-E 2 Sep, 2017 @ 6:12pm 
i waiting update for WotC
Tencer386 29 Aug, 2017 @ 4:45pm 
Will this work with WOTC
macelharen 26 Jul, 2017 @ 3:45pm 
i've tried "less gravely wounded" and then "rebalanced wounds"...giving this one a whirl
Dragon32 3 Jun, 2017 @ 2:41am 
@Alzahhar3:
The latter.