XCOM 2
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XCom Energy Shields
   
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13 Feb, 2016 @ 12:04pm
13 Mar, 2016 @ 4:19pm
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XCom Energy Shields

Description
Have you ever been extremely annoyed by the Advent Shieldbearer's and their damn energy shields! Well, sorrow no longer because now you can have energy shields too!

This mod adds two different equipable items and a grenade to allow XCom to use the same shield generation technology as Advent: A Group Shield Generator, a Personal Shield Generator, and a Energy Shield Grenade.

The Group Shield Generator provides a 2HP shield that lasts for 6 turns to all nearby allies when utilized and has two charges.
The Personal Shield Generator provides a 4HP shield that lasts for 6 turns to only its bearer but has three charges.
The Energy Shield Grenade provides a 3HP shield that lasts for 6 turns but is a grenade and may be throw or launched to reach far away targets.

In order to access the Energy Shield Generators and Grenades, you'll need to have completed the Advent Shieldbearer autopsy. Then with some supplies and elerium, you can give those Advent Shieldbearers a taste of their own medicine.

The Personal Shield Generator and the Group Shield Generator are both obtained through a repeatable foundry project that unlocks after completing the autopsy. They each cost 60 supplies, 10 elerium, and 1 elerium core to make.

The Personal Shield Generator is a utility item able to be equiped by any soldier.
The Group Shield Generator is a heavy weapon item, only able to be equiped using the WAR Suit or other armor capable of mounting heavy weapons.

The Grenades are simply built in engineering and cost 60 supplies, 10 elerium, and 2 Advent Shieldbearer corpses.

Right now I'm having trouble with the animations, so it doesn't look as spectacular as it could. But I'm seeing what I can do.

COMPATIBILITY NOTES:

This mod should be compatible with all other mods because it does not make any modifications to base game files, only additions.
100 Comments
Moisesjns 31 Mar @ 9:54am 
this worked back in 2023 but now it crashes on launch.
d4n13lus 12 Aug, 2022 @ 5:08am 
fail at launch :(
Xx_yaoitron9000xX 5 May, 2020 @ 8:25am 
@Shavy how about you try deleting it from the files
Sir Jia Xing 27 May, 2019 @ 10:42pm 
@shavy Last update was in 2016 and a few people commented about WOTC in 2017 but never got any response... What made you think to try this mod in 2019?
Shavy 27 May, 2019 @ 4:42pm 
this mod makes wotc crash on start even if not enabled plz fix.
Albertine_Crowley 22 Nov, 2018 @ 3:38pm 
Working withLW2. Thanks:)
T-VIRUS 28 Dec, 2017 @ 10:22pm 
is there a way to make it like the shields from halo where it recharges 1HP per turn and does not expire?

otherwise il probably just stick to adding shields with the armor stat customiser mod
taylormadetactics 13 Oct, 2017 @ 3:25am 
this needs to reduced to have 1 ability point cost so it doesn't end your turn when activated, so you can shield then shoot. which is not possible right now - sorry
Daddy Kaneki 13 Sep, 2017 @ 11:05pm 
Does using the Group Shield Generator (heavy weapon mod) play the same animation as the Shieldbearer's energy shield generator? Because if it does play the same animation that they use, I will have to instadownload this mod.
xthetannermanx 1 Sep, 2017 @ 10:00pm 
does this work with LW2 ?