XCOM 2
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Weaker Stun Lancer
   
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14 Feb, 2016 @ 9:55am
14 Feb, 2016 @ 10:01am
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Weaker Stun Lancer

Description
XCOM 2 Mod : "Weaker Stun Lancer"


Many people consider the stunlancer to be overpowered.
It may or may not be the case, but I created this mod to enhance the XCOM experience for these players.
With this mod, Lancers retain same HP and armor, though. This mod only reduces their offensive capabilities: lower mobility, lower chance to hit, lower chance to crit (and lower damage bonus).


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There are three successive "tiers" of Stun Lancers during a full game. Each one of them have been nerfed, on all difficulty levels.

Example for standard "veteran" difficulty:
Stun Lancer tier 1 :
- chance to hit reduced from 75 to 65
- chance to crit reduced from 15 to 7

Stun Lancer tier 2 :
- chance to hit reduced from 85 to 70
- mobility reduced from 13 to 12
- chance to crit reduced from 15 to 7

Stun Lancer tier 3 (endgame) :
- chance to hit reduced from 95 to 75
- mobility reduced from 14 to 12
- chance to crit reduced from 15 to 7


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The melee damage is the same for all difficulties, and has been modified this way:
Stun Lancer tier 1 :
- base damage reduced from 3 to 2
- crit (damage bonus) reduced from 2 to 1

Stun Lancer tier 2 :
- base damage reduced from 6 to 4
- crit bonus reduced from 3 to 2

Stun Lancer tier 3 :
- base damage reduced from 9 to 6
- crit bonus reduced from 4 to 3


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Mod by Feldo
21 Comments
Feldo  [author] 1 Sep, 2017 @ 1:07pm 
@blueraja I don't have WotC yet, but when it will get cheaper I'll be able to update that.
BlueRaja 1 Sep, 2017 @ 12:17pm 
This mod probably needs an update for WotC, given that "Stun Lancer Rebalance" no longer works
Crazy War Hero 10 May, 2016 @ 1:41pm 
They seem to easy to me. They're chance to hit on a lance attack is 75% but it feels like way less than that in reality.
Flummer 18 Feb, 2016 @ 1:05pm 
literally the only thing you need to do is to get rid of their ability to move across the map AND attack on the same turn. and dont give me the "the rangers can do the same thing" bull****, you dont sacrifice your rangers by charging them into 4 pods just so you can maybe hit a dude.
Feldo  [author] 16 Feb, 2016 @ 8:24am 
Oh, I see, ok!!
That's not a bug, then, just an effect of panic!

Usually I'm on the good side of panick "free move+attack", because I never wear the hellweave armor. So I didn't think about this kind of reaction.

Sadly, there's nothing to do about it in this kind of mod. It's not about the lancer but about the panic mechanics. But thanks for the tip, I'll definitely never wear this armor ;)

Oh, well, actually, maybe a mod about the armor would be useful : maybe it would be better to inflict instant damage but with 0% chance of panic inducing?
Phobos 15 Feb, 2016 @ 10:57pm 
@Feldo : That thing hapens to me when I'm wearing hellweave armour. They get burned, then panic,running to cover and shooting. I dont really like wering it anymore cause they get 3 moves and 2 attacks in 1 turn that way
Elentári 15 Feb, 2016 @ 7:29am 
I don't have a video of it but at high end it happened to me that a lancer did just that.
Maybe it's a action-point reset skill or they just have 4 actions instead of 2, I really don't know but it was infuriating how that thing just went through my soldiers.
Feldo  [author] 15 Feb, 2016 @ 7:25am 
@Kernyx : I don't see what you mean... would you have a video showing that? As far as I know, once they have attacked, their turn ends.
Elentári 14 Feb, 2016 @ 5:49pm 
What bothers me is the fact that a lancer can walk up to a soldier, attack them, then run into cover and shoot!
Feldo  [author] 14 Feb, 2016 @ 4:46pm 
@Unahim I get what you mean, but this mod does not pretend to balance anything "better" than in vanilla! I personally play with standard lancers. But some people like them weaker, so here is a mod to weaken them, that's all =)
Their charge is their signature, so I like them to retain it. With this mod, they are simply less lethal.