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It's also possible that this is because of the EW Roll mod, because in EW the minimum was 1%. It's possible it's not a bug. I don't have a save unfortunately and even if I did I have a million mods installed it wouldnt load most likely. You could probably save yourself trouble and put an INI entry that says "MinimumChance=0" for your base mod and I could just change it to 1.
@GeminiGod I saw that also once, I'm pretty sure that one is a bug because a 100% shot is 100% with a firearm. I think it's XC2 base calc melee-related, not this mod.
With so many small problems in XC2 its hard to tell when its a mod's fault or the base game engine. I dont blame the modders ever.
@Gemini - an enemy missing with a shown hitchance of 100% could be possible because both Perfect Information and this mod shows hit chance before aim assists are applied in flyovers (this mod can only show aim assists in the shot UI atm).
@ADVENT - I don't know how an enemy can hit with a flyover shown chance of 0%. This is more likely another bug in my implementation.
If either of you have saves where you can replicate bad shot chance displays, I can run them with the game in debug mode so I can get a better idea of what's happening.
Thanks for the latest fixes.