Space Engineers

Space Engineers

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Anchor-class SRR Station
   
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Type: Blueprint
File Size
Posted
Updated
295.419 KB
14 Feb, 2016 @ 10:54pm
17 Jul, 2016 @ 6:14pm
7 Change Notes ( view )

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Anchor-class SRR Station

In 1 collection by MrEvan312
Halo: UNSC Space Stations and Utility Craft (Scaled down)
12 items
Description
The Anchor-class SRR is a large space station classification in the UNSC navy. It serves as a hub station, a point to resupply and repair ships as well as command fleets and coordinate planetary defenses.

History
The Anchor-type Service Repair and Refit Station has what every fleet or newly colonized planet needs. Usually the first established UNSC military presence above a planet, the Anchor has ample facilities to supply and maintain a fleet. Its interior is fairly comfortable, and the twin hangars can each hold a UNSC Frigate and a good number of Longswords.

Armament
Point Defense turrets

Equipment
Escort repair bays, refineries, assemblers

Tactics
The Anchor is equipped with a number of point defense turrets, and can be defended by the ships and strike craft that can be stationed in its hangars. However, it is practically immobile, lightly armored, and expensive to establish. The station is an asset to be protected.

Interior includes working elevators, two Frigate hangars, two Longsword bays, a backup battery room, life support, a medical bay, two crew quarters, a mess hall, armory, cryogenics room and a command center.

TO USE:

Hangars: Both hangars have a button panel that allows you to: 1, open/close hangar's main doors, 2, switch lock on connectors for that hangar, 3, open the airlock passage between the two hangars, 4, turn on/off connectors.

>Longswords can be stored in an upper sub-hangar with landing gears. Get into a flight seat/control seat and release landing gears to release the fighters and remote control them clear of the hangar. The Longsword bays have to be opened via flight seats in the respective hangar bays.

>When docking a Frigate within a hangar, you must lock it into the connector towards the back of the way you enter, so it can safely fit into the hangar. Once docked, you can shut the doors at the button panel.

-Elevators: Each elevator has a button to allow up/down function, and at the bottom and top of each elevator is a recall button.

-Armory: Each ejector has a small storage crate disconnected from the main system. Load them each with ammo and weapons respectively. The booth has a button panel that activates the ejectors to dispense firearms and ammunition.

*Shown Paris and Longswords not included
20 Comments
LEOSAURE 3 May, 2017 @ 7:06am 
New version in VANILLA
KyoteiJ30 7 Sep, 2016 @ 10:56pm 
it works. lol
MrEvan312  [author] 19 Apr, 2016 @ 4:55am 
Ok NOW it's fixed, has it's guns, everything. Praying it works fine now.
MrEvan312  [author] 19 Apr, 2016 @ 4:26am 
Aaaand I just realized, me made big booboo. Hold on.
MrEvan312  [author] 19 Apr, 2016 @ 4:22am 
Kyote: OK, this should be fixed now. If not, let me know.
MrEvan312  [author] 16 Apr, 2016 @ 7:33am 
See my response to your comment on the Halberd, but to everyone else, don't worry. I can finally start to fix all these issues today.
KyoteiJ30 16 Apr, 2016 @ 2:10am 
do i have to be in a certain world to spawn most of your builds because i keep getting the message that there are some blocks i cant place in my world. i keep making a new one to test.
MrEvan312  [author] 18 Feb, 2016 @ 2:43pm 
Yeah... There's just no real way to incorporate vanilla into my style of build, at least not with small builds like my UNSC Frigates and Destroyers, I need mods to allow detail and functionality.
Brig. Gen. Kelly D. Ripper 18 Feb, 2016 @ 12:55pm 
I don't disagree, but it would be nice to blueprint these and stick them in a server. Vanilla builds allow for that alot better.
MrEvan312  [author] 18 Feb, 2016 @ 12:43pm 
Well it's not my fault that vanilla is so lame. Mods make better and more effective builds, especially in terms of weapons and hull shapes.