XCOM 2
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Revamped Gunslinger (Sharpshooter)
   
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17 Feb, 2016 @ 2:51pm
26 Feb, 2016 @ 4:45pm
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Revamped Gunslinger (Sharpshooter)

Description
DOES NOT REPLACE standart sharpshooter!

UPDATE(02/22/2016): Class name now showing, balancing. remodelled skill trees.

UPDATE(02/25/2016): Blademaster swapped for Phantom. Having nother potential scout class makes more sense then simply dmg. If you find the dmg insufficient grap a pistol mod ^^

UPDATE(02/27/2016): I reworked both tree and gave them both a lil more themed loadout. The Gunslinger is now focused on taking out single targets while the Commissar is more focused on support and AOE dmg.

The Revamped Gunslinger: It was the hardest class to create for me and i had to rework some skills to be used with 2ndary weapon but turned out to be very effective class even without pistol mods!
You get fire pistol lightning hands and return fire as suqaddie (yes all 3)... since i didnt really count fire pistol as a skill i gave the RV gunslinger both T1 and T2 pistol skills as base.

LEFT SKILL TREE(Duellist): Close to the base gunslinger class, BUT with SHREDDER !
T1: "Shredder" (basic) Works on Rifleshots INCLUDING ALL SKILL TAKEN FROM GRENADIER (though those are executed with a pistol)
T2:Quickdraw (basic)
T3: "Chainshot" (Pistol Version))
T4: "HailOfBullets" (Pistol Version)
T5: Bulletshred (Pistol Version)
T6: Fan Fire (basic)

The Duellist is all about DAMAGE. Pick a target and put bullets in it till its finished, period !

RIGHT SKILL TREE(Commissar): He,s the guy who keeps your squad in line. Supporting his fellow squadmates and telling them what the hell to do! Also brings some nice real nice AOEs, not that great in dmg because all executed with a pistol BUT if used with special ammos superior in applying debuffs like fie/poison!
T1: Inspire (basic) will be renamed "MOVE YOUR FAT LAZY ♥♥♥"
T2: Solace (basic) will be renamed "THERE'S ONE RULE" everyone fights, nobody quits!
T3: KillZone (Pistol Version)
T4: FaceOff (basic)
T5: Untouchable (basic)
T6: Bladestorm (reworked shooting pistol once at every enemy that moves/attacks in alien phase) will be renamed to "Shoot them all" let God sort em out!

The Commissar adds nice grp support and makes sure noone retreats. He can be placed in the very frontline since his massive aoe and reactive aoe abilitys will make him untouchable alot!


Im totally new to modding in x-com and still have some minor problems like class/skilltree names not showing (all classes are unnamed when traing rookies into them but they got the right class symbol on them. The new symbol is the gunslinger) But i spend a whole week of my vacation on getting into it and testing/balancing and i hope you enjoy the mods i made.
If anyone could give me advise how to customize skill names and buttons = help would be appreciated!

MOD including all my classes now working and can be found under:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=634171069&searchtext=

Feel free to give feedback.
Also check my other class mods there are 6 revamped versions.
If you like the mod tell others! I need as many testers as possible!!!
If you LOVE the mod donations are welcome (i swear i spend a fortune on smokes and energy drinks while creating/testing this stuff... and on the restaurant dinner with my wife as apology for beeing "abscent" for a while xD)

===> https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=L437DHEY8K7H4
28 Comments
Primus 17 Feb, 2017 @ 4:17pm 
Also character is unavailable to use kevlar armor above armors, the armors seem to be unavailable.
Primus 16 Feb, 2017 @ 1:08pm 
I've noticed that the character cannot get benifit from the researched pistols of LW2, it doesn't recognize them as secondary weapon.
Fenrisudo 27 Jun, 2016 @ 9:38am 
Still waiting for you to rename the abilities :(
Pestiferius  [author] 27 Feb, 2016 @ 5:38pm 
MOD including all my classes now working and can be found under:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=634171069&searchtext=
Pestiferius  [author] 27 Feb, 2016 @ 7:26am 
Eah only bad part is you cant usw it after moving. The action point cost of that skill isnt tied to a sniper rifles restrictions but to the skill itself
Kazoot 27 Feb, 2016 @ 4:52am 
I like these changes. Killzone with a pistol is actually a pretty damn good idea since you don't have to worry about ammo.
Pestiferius  [author] 26 Feb, 2016 @ 5:01pm 
Ok a nother update (hopefully last one for some time ^^) Gunslinger is now totally focused on single target shots with several shots copied from grenadier but as pistol version (those work with shredder! you can take faceoff or killzone from commissar/aoe tree but shredder wont work on those be warned ! ) Commissar remains support BUT he no longer a healer. making him always wear the medkit was kinda crap cause you NEEEED special ammo to make pistols dealing good dmg so he was set in stone to wear a warden armor. now he can go WAR or spider suit aswell since not neccessarily needed 2 inv slots all time!

Hope you lik it, enjoy!
Pestiferius  [author] 26 Feb, 2016 @ 1:07pm 
id really like to replace the phantom with a skill providing 5% bonus on lo cover / 10% bonus on high cover but i cant figure how to create own skills and no guide for that...
Pestiferius  [author] 26 Feb, 2016 @ 2:47am 
Hm you must send your gunslinger to retrain then all squaddie skils work again and lightning hands is back. The blademaste is problmatic, it seems in its original design ammo ( special dmg adding ammo like dragon rounds) never interferd with the skill since swords dont benefit from ammo. But pistols do and there is whre blademaster sometimes get buggy and adds +2dmg to that aswell. ( for example shooting fanfire httin all can mean + 6dmg x2. 3 hits 3 times ammo)
julian.lee.hausman 26 Feb, 2016 @ 1:13am 
Pestiferius, I don't like the recent changes. Phantom is not a skill I envisaged a Gunslinger/Duelist using. Without Blademaster (+2 Secondary Weapon Damage) the character is almost useless mid to late game. I should mention that Armour is the reason why. Primary Weapons use one big hit to get through multiple pips of armour, but the Duelist relies on multiple shots, Losing Blademaster makes them useless, and I've lost Lightening Hands too. I have two of these guys in my current Legendary game. The highest just hit Captain, and with this recent change his viability went out the window. I guess it's a plat style thing. What I want is a class that dual wields pistols, but hey, you can't have everything. I really like the idea of the Commissar, but haven't used one yet. Kinda surprised nobady has done a "Peaked Cap" mod. Long Coat mod would be good too. As it surrently stands i'll be Unsubscibing from this mod when my current play through is finished, sorry.