XCOM 2
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Revamped PsiOperative
   
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17 Feb, 2016 @ 7:04pm
25 Feb, 2016 @ 12:32pm
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Revamped PsiOperative

Description
DOES NOT REPLACE standart psiOp.
its NOT UNLOCKED VIA PSI LAB but available from start!
Besides gettin 2 abilitys on squaddie you have to pick left/right perk per Tier, you cant have all perks in the end like regular psi op. He might not have that many abilitys as norm psi op but you wont need to have him sitting arround in a room for weeks/moth training till he is usable. this whole " i have a super strong trooper but wait for...waaaaait for it....wait for it" on normal psi op anoyed me. the 2 trees he s got may not be as flexible as a regular psi op but at least give some kind of skill synergie/meta since both speccs can shoot+cast same turn (every 4th turn with primaryweapon version of lightning hands)

UPDATE(02/25/2016): As requested removed squadsight from mindreaver and reworked tree. he got teleport now for mobility and MindControl as ulti (will watch this though maybe norm dominate commin back if its too OP) The Voidblaster had some dmg removed but got superior tanking capabilitys now (aswell as support healing if T3 takes FieldMedic)

UPDATE(02/25/2016): Removed Teleport and Mind Controle from the tree. I played arround with it and both were incrdibly fun but just way too strong. I added GatekeeperOpen to the base abilitys and changed ulti from both tree to gatekeeper ultys. Enjoy!

The Revamped PsiOp:
You get PrimaryWeapon version of Lightning Hands and Stasis on squaddie and gatekeeperOpen (does nothin but enable the use of ulti skill)

LEFT SKILL TREE (Void Blaster)
T1: Soulfire (basic)
T2:SoulSteal (basic)
T3:Field Medic (basic)
T4:Fortress (basic)
T5: Untouchable (basic)
T6: AnimaConsume (alienskill) does dmg in melee range and leeches 50% of dmg vs humanoids as life. revives slained humanoids as Zombies.
The Voidblaster is a Hybrid Tank/healer. Increidcle hard to kill able to leecH7heal up immense ammounts of hp.

RIGHT SKILL TREE (Mind Reaver)
T1: Mindspin (alien version of insanity)
T2: Insanity (basic)
T3: Psi Reanimation ( Sectoids Zombie revival skill)
T4:Dominate (basic)
T5: Voidrift (basic)
T6: Gateway (Alien ability) Large AOE, revives any slained humanoids as zombies
The Mind Reaver is build arround controle skills. With 2 versions of insanity+ voidrift you ll be able to mindcontrole a lot if your lucky. Psi Reanimated Zombies arent that great but add a nother minion of permanent control to your Army. The class got no survivabilty skills so make sure your minions are the more attractive targets to be shot at! This build is best using a sniper rifle (or assault rifle on maps with more mobility needed / lot of blocking structures like UFO maps)

BUGWARNING: On any Evac Mission game will not end after all soldiers are evaced if any spawned minions are alive. you ll have to play down to Turn Zero with pressing RETURN button . Mission WILL SUCCED though, its just few times pressing RETURN button. Cant fix that (yet)

Im totally new to modding in x-com and still have some minor problems . But i spend a whole week of my holiday on getting into it and testing/balancing and i hope you enjoy the mods i made.
If anyone could give me advise how to customize skill names and buttons = help would be appreciated!

MOD including all my classes now working and can be found under:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=634171069&searchtext=

Feel free to give feedback.
Also check my other class mods there are 6 revamped versions.
If you like the mod tell others! I need as many testers as possible!!!
If you LOVE the mod donations are welcome (i swear i spend a fortune on smokes and energy drinks while creating/testing this stuff... and on the restaurant dinner with my wife as apology for beeing "abscent" for a while xD)

===> https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=L437DHEY8K7H4
43 Comments
Newt 18 Nov, 2016 @ 7:16pm 
new bug. when you reach predator armor the psi cant wear none armor no kevlar no predator unvailable
UATUU 6 Jul, 2016 @ 10:28am 
I have a maxed out Mind reaver, but when I open shell, I do not see Gateway in battle.
Dark_Ansem 2 Jul, 2016 @ 2:17am 
bug: there "Gatekeeper Open" skill is available.
Can you make a standalone version which works like the PSI Operative?
Pestiferius  [author] 27 Mar, 2016 @ 5:33am 
Available from statt ;)
GUA 25 Mar, 2016 @ 11:36pm 
RV Psi op. do I have to wait until Guerilla tactics is built?
Pestiferius  [author] 25 Mar, 2016 @ 11:38am 
The normal psi op or the rv psiop?
GUA 24 Mar, 2016 @ 7:40pm 
I may have missed this, but how do I unlock the Psi-op class? Started a new play through and can't find where to unlock the psi op?
Pestiferius  [author] 7 Mar, 2016 @ 11:16pm 
Nope only rank i dann currently edit multiple extra skills is squaddie. You d had to choose between shell/others skills if it was on a higher rank unfortunatly
Pestiferius  [author] 29 Feb, 2016 @ 7:09pm 
I am not yet rly any good in creating own skills (can hardly find any guide/info bout that) but i keep experimentating though i also currently do a vet/ironman run using all my 6 classes for testing. Should be done tomorrow.
Glad you like the PsiOp he s really a lifesaver, just had him ressurrect 5 Zombis at once with ulti saved me from havin dead soldiers xD
All my class mods can also be used from single Mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=634171069&searchtext=
CoolRat 29 Feb, 2016 @ 4:23pm 
I know another Class mod (Necromancer) that has the same issue as this with evac and turn-timer missions. Maybe the two of you could work together to find a fix for it?

In my opinion a pretty cool revamp to the Psi Op class :) Will be checking out the rest of you RV as well and hoping they are as much fun :D