XCOM 2
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Mark of the Chaos Gods Flag (Warhammer 40K)
   
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File Size
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552.882 KB
18 Feb, 2016 @ 3:13am
25 Feb, 2016 @ 2:38am
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Mark of the Chaos Gods Flag (Warhammer 40K)

In 1 collection by WildsGuard
Warhammer 40,000 Mods Pack (40K) + Wilds Other Flags
68 items
Description
Adds the marks of all 4 Chaos Gods as country flags for soldier customisation.

If you're one of those people (I know I am) who hates subbing to a million mods and then having to click them all again when your game forgets the ones enabled, this compilation is for you.
Chaos Space Marine Flags - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626245748

To edit the probability of recruits having a certain flag go into Drive:\Games\Steam\steamapps\workshop\content\268500 and search 'Add', this mod is 'AddChaosGods' and in Config/XcomGameBoard.ini change the unit weight values to whatever you desire.


**Normalised the unit weights so default nations are shown some love.
*Happy Days! With the help of User "!DD! Dtgnoome" we managed to figure out how to prevent that massive mod file size when uploading to the workshop. Many thanks to him/her. What this means is that I can finally get some more flags out for all you heretics and traitors, look forward to it. :D



"Blood for the Blood God! Skulls for the Skull Throne!"

Included in the Chaos Forces Pack so if you guys want to keep up to date with the Chaos Flags as I release them, be sure to sub to that, this right here is just the individual flag (I know it's two) release. Enjoy. :)


Be sure to upvote if you enjoyed using these mods.


If anyone has any requests for specific Successor Chapters/Imperial Guard Regiments or 'other' flags then feel free to comment it down, I'll check and put it on the list and will get them done once I find some time, thankyou for your patience.
12 Comments
WildsGuard  [author] 19 Feb, 2016 @ 12:19am 
@Synthorange
Shader Caches basically reduce the loading times of items within games, in this case it compiled the flags for the first time and the cache stores the data from that first compiling, why it's so big who can say, but they help most of the time. Doesn't affect quality, just loading time.
GarbageWitchy 18 Feb, 2016 @ 11:42pm 
Hahah no, I'm just curious if it worked because damn it's really adding to my upload times. If there's no downside to getting rid of it, why is it even there, I wonder?
WildsGuard  [author] 18 Feb, 2016 @ 11:36pm 
@Synthorange
As far as I can tell, no problems, I basically just deleted the cache from the SDK file which it chooses to upload, it doesn't even need it to run and it reduces the files size for all who download the mod. Are you having problems?
GarbageWitchy 18 Feb, 2016 @ 11:29pm 
Heya did deleting that 87 meg shader cache file really work without any problems?
DD Dtgnoome 18 Feb, 2016 @ 9:01am 
Rock on bro!
WildsGuard  [author] 18 Feb, 2016 @ 8:56am 
@!DD! Dtgnoome
Holy Imperial shit, it worked! Thanks for helping me out mate, I can go on now lol. :D
WildsGuard  [author] 18 Feb, 2016 @ 8:37am 
@!DD! Dtgnoome
hmmm.. that could be it, let me give it a try. Because I know it can work even without the shadercache because I've deleted it from the main steam game directory but haven't tried deleting the one from the SDK. Get back to you in a sec.
DD Dtgnoome 18 Feb, 2016 @ 8:33am 
Dude I think I worked it out after you build go to your xcom2sdk mod folder and delete the ShaderCache, Not the project folder but the one you get if you browse local files on the sdk my path is(H:\SteamLibrary1\steamapps\common\XCOM 2 SDK\XComGame\Mods\JuggaloFacepaint\Content) just checked mine in game and it is working
WildsGuard  [author] 18 Feb, 2016 @ 8:21am 
@!DD! Dtgnoome
Thankyou :steamsad:
DD Dtgnoome 18 Feb, 2016 @ 8:21am 
I feel your pain