XCOM 2
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Haywire Protocol bug fix for turret control
   
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563.792 KB
18 Feb, 2016 @ 1:48pm
18 Feb, 2016 @ 5:18pm
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Haywire Protocol bug fix for turret control

Description
Bugfix to get turrets to remain hacked permanently the way Haywire Protocol describes them in ability details.
Also fixes the actual hack interface UI to show this correctly as well.

v1.1 Update: Removed the excess class files that were increasing the size of the mod. Size decreased by 99% :D

Feb 19th, 2016: Now on NexusMods per request as well! Here's the link! http://www.nexusmods.com/xcom2/mods/299/?
47 Comments
Mask 21 Mar, 2024 @ 11:45am 
Works for WOTC
Works mid-mission
Confirmed.
Mask 19 Mar, 2024 @ 12:54pm 
I remember using a mod for perma hack turrets now I can't find it. It should be this one but I'm not sure. Can anyone confirm if this works WOTC? And is it safe to add mid campaign?
Joe Stanley Laserpants 10 Sep, 2023 @ 1:06pm 
So, is this compatible for WOTC or not?
Lady Silentice 27 Aug, 2021 @ 4:01am 
To have this also apply to robots, add to the .ini of this mod:
CONTROL_ROBOT_DURATION=-1

Or, edit
C:\Users\USER\Documents\My Games\XCOM2 War of the Chosen\XComGame\Config\XComGameData_SoldierSkills.ini
Search for "CONTROL_ROBOT_DURATION" set to -1

Enjoy your robot army.
Abdulla Babulla 23 Sep, 2019 @ 11:25pm 
@Maty83, I believe it does.
Maty83 18 Sep, 2019 @ 4:55am 
does this mod work with TLP?
Have not tested, but I'd like to know
bolttanker 4 Sep, 2019 @ 5:15am 
hi can you also make a mod that if you hack a robot it remains hacked PLZ
Dragon32 11 Aug, 2018 @ 2:14am 
@Mandabar:
Made me think that the fix for the basegame would've been to change the localisation text, as that's where the error was: it hadn't been updated from pre-release behaviour.
Mandabar  [author] 10 Aug, 2018 @ 1:00am 
Yep @Dragon32 that was what this mod was about. Well config file change more than a mod really I guess, but it does "mod-ify" the game I suppose. I just changed the config to work according to the ingame description of the ability.

I guess they changed/updated it for WOTC. Not sure what that WOTC mod is supposed to do but it seems to go way beyond this mod and buff the hack?

TBH I have no clue if this even works in WOTC, I still haven't bought it. Waiting for it to go way down in price.
Dragon32 6 Aug, 2018 @ 1:20pm 
Interesting. Just seen this mod: [WOTC] Hacking Proficiency

Made me check the localisation files for WotC:
[HaywireProtocol X2AbilityTemplate]
LocPromotionPopupText=[...] Hacked robotic enemies can only be controlled for a short time."

Versus base game:
[HaywireProtocol X2AbilityTemplate]
LocPromotionPopupText="[...] Hacked turrets will remain under your control for the duration of the mission, while other robotic enemies can only be controlled for a short time."