XCOM 2
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Tech Tree
   
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107.840 MB
22 FEB 2016 a las 16:24
24 ENE 2017 a las 2:02
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Tech Tree

En 1 colección creada por Quvano
Alex's Quality of Life Mods
15 artículos
Descripción
This mod adds a Tech Tree button located at the bottom left of the game window that displays a detailed technology tree diagram. The width of the diagram fits within the game window and needs only be scrolled up and down with the mouse wheel or scroll bar.

The button both shows and hides the diagram and is available from any screen except tactical combat. The screen can also be closed with ESC, SPACE, ENTER and R-MOUSE button.

The diagram displays critical information necessary to be able to plan research paths, engineering projects, gray market sale decisions, base layout, etc. It includes:
- Research and Engineering flows and dependencies
- Base Research times for all projects for both Legendary and Non-Legendary difficulties
- Costs of all Research and Engineering projects (Supplies, Elerium, Corpses, Power, etc.) for both Legendary and Non-Legendary difficulties.
- Staffing requirements for all facilties and their upgrades
- Stats tables for weapons, utility items and experimental items

Alien Hunters DLC items are also included.

Note: The Tech Tree is NOT dynamic so if you have mods that change the costs, research paths, weapon stats, etc. the Tree will not reflect those.

Localization:
- Korean (by rakoon79)
- French (by Atlantis089 and GMib)
- Chinese (by luga.sg)
- Russian (by resonansER)
- Others (looking for volunteers!)

As with all mods, save games will become dependant on the mod if it is enabled when you save the game.

The mod is also available at NexusMods:
http://www.nexusmods.com/xcom2/mods/370

Compatibility and Tech Discussion:
This mod uses UIScreenListener to add the TechTree controls to UIAvengerHUD.uc and should be compatible with any other mod that uses the same technique on UIAvengerHUD.uc.
Discusiones populares Ver todo (3)
10
27 FEB 2017 a las 5:30
Not doing LW2 (at least by myself).
Quvano
5
26 FEB 2016 a las 14:10
1/item and 1/soldier = 1/slot?
Zebulon
1
3 ABR 2016 a las 12:40
Tech tree disponible en français
Atlantis089
231 comentarios
agris 10 MAR 2024 a las 7:07 
Sorry for double posting, no edit button.

For anyone else: the "move button" functionality is disabled. It was rolled out in a update, but that update was buggy and the release was reverted to an older version without the functionality on 01/24/2017. All settings/files/readme references to it are invalid.
agris 7 MAR 2024 a las 7:53 
Has anyone been able to get moving the button to work? It doesn’t respect changes to the X and Y offset values in the mod’s config ini.

I checked that the mod class being modified by the offset didn’t have a typo, it’s the same as the one injected in the mod’s Xcom engine ini
Alevan Zinos 17 FEB 2021 a las 19:18 
no wotc :(
Jognt 11 FEB 2021 a las 6:29 
Very nice in-game reference. It does have the side effect of making it so that the research progress info in the bottom right doesn't initially show. The button to expand it is there, but the info is not. Mashing the expand button a few times usually makes the info pop back into existence though.
[On WotC]
Quvano  [autor] 11 OCT 2019 a las 22:04 
@stevekrueger52 Sorry I must have missed you post back in June some how. You can get that file by installing Modbuddy for Xcom, loading the game's source files and searching for that specific file. I no longer have modbuddy installed but you should be able to get it that way.
Z€®0 11 OCT 2019 a las 3:58 
Спасибо, автору и переводчикам !!!
TheOtherGuy52 18 JUN 2019 a las 20:46 
I have a bit of a specific dev-to-dev request. I've been looking into the inner workings of this game as best I can without having access to the source code (I'm on Mac, so no ModBuddy for me). I ran into another thread here that talks about the detailed point costs for each of the Strategy Layer projects (the Legend values for which are also visible in config/defaultstrategytuning.ini , and ONLY the Legend values for some reason.)

I was wondering if you could provide a list of such values for non-legendary difficulty, or if you no longer have said list, if you could just send me the entire X2StrategyElement_DefaultTechs.uc file for me to sort through (I know you had it at some point, you asked for it in the aforementioned thread ).
RustyDios 7 NOV 2018 a las 20:49 
Thanks for the speedy reply! I haven't got a clue about the dev tools but I appreciate every single mod and modder that I have used over these last few years. This is one of the great ones, for the simplicty and convinience it adds for someone like me, that despite several playthroughs still can't remember this stuff..

However my XCOM2(vanilla) mod list is now some 150+ mods long, adding many things from the LW Lasers Pack to Beam Grenades to several alien packs.. it's getting hard to remember where my "custom content" slots into the tech tree.. and then I'm like "oh yeah, I need to build X first"
Quvano  [autor] 7 NOV 2018 a las 19:38 
Its been a long time since I looked at the code but I remember initially trying to load a non-texture image and not getting anywhere. I had to actually learn how to create a texture using the built in dev tool engine in order to get it to work.
RustyDios 6 NOV 2018 a las 9:31 
Hello .. I've been using this mod for ages and was just wondering.... it has the framework UI/button interactions etc all set to display/hide a texture file from my understanding?

Is there a way to expose where/what this texture file is? Can it not just show a Raw Image in a JPG or PNG format with the neccessary scrollbars?

This way an end user could tell an .ini file what image to use, which would allow someone to use the LW2 trees in the disscusion threads above OR create their own, based on what they have personally downloaded