XCOM 2
Tech Tree
231 Comments
agris 10 Mar, 2024 @ 7:07am 
Sorry for double posting, no edit button.

For anyone else: the "move button" functionality is disabled. It was rolled out in a update, but that update was buggy and the release was reverted to an older version without the functionality on 01/24/2017. All settings/files/readme references to it are invalid.
agris 7 Mar, 2024 @ 7:53am 
Has anyone been able to get moving the button to work? It doesn’t respect changes to the X and Y offset values in the mod’s config ini.

I checked that the mod class being modified by the offset didn’t have a typo, it’s the same as the one injected in the mod’s Xcom engine ini
Alevan Zinos 17 Feb, 2021 @ 7:18pm 
no wotc :(
Jognt 11 Feb, 2021 @ 6:29am 
Very nice in-game reference. It does have the side effect of making it so that the research progress info in the bottom right doesn't initially show. The button to expand it is there, but the info is not. Mashing the expand button a few times usually makes the info pop back into existence though.
[On WotC]
Quvano  [author] 11 Oct, 2019 @ 10:04pm 
@stevekrueger52 Sorry I must have missed you post back in June some how. You can get that file by installing Modbuddy for Xcom, loading the game's source files and searching for that specific file. I no longer have modbuddy installed but you should be able to get it that way.
Z€®0 11 Oct, 2019 @ 3:58am 
Спасибо, автору и переводчикам !!!
TheOtherGuy52 18 Jun, 2019 @ 8:46pm 
I have a bit of a specific dev-to-dev request. I've been looking into the inner workings of this game as best I can without having access to the source code (I'm on Mac, so no ModBuddy for me). I ran into another thread here that talks about the detailed point costs for each of the Strategy Layer projects (the Legend values for which are also visible in config/defaultstrategytuning.ini , and ONLY the Legend values for some reason.)

I was wondering if you could provide a list of such values for non-legendary difficulty, or if you no longer have said list, if you could just send me the entire X2StrategyElement_DefaultTechs.uc file for me to sort through (I know you had it at some point, you asked for it in the aforementioned thread ).
RustyDios 7 Nov, 2018 @ 8:49pm 
Thanks for the speedy reply! I haven't got a clue about the dev tools but I appreciate every single mod and modder that I have used over these last few years. This is one of the great ones, for the simplicty and convinience it adds for someone like me, that despite several playthroughs still can't remember this stuff..

However my XCOM2(vanilla) mod list is now some 150+ mods long, adding many things from the LW Lasers Pack to Beam Grenades to several alien packs.. it's getting hard to remember where my "custom content" slots into the tech tree.. and then I'm like "oh yeah, I need to build X first"
Quvano  [author] 7 Nov, 2018 @ 7:38pm 
Its been a long time since I looked at the code but I remember initially trying to load a non-texture image and not getting anywhere. I had to actually learn how to create a texture using the built in dev tool engine in order to get it to work.
RustyDios 6 Nov, 2018 @ 9:31am 
Hello .. I've been using this mod for ages and was just wondering.... it has the framework UI/button interactions etc all set to display/hide a texture file from my understanding?

Is there a way to expose where/what this texture file is? Can it not just show a Raw Image in a JPG or PNG format with the neccessary scrollbars?

This way an end user could tell an .ini file what image to use, which would allow someone to use the LW2 trees in the disscusion threads above OR create their own, based on what they have personally downloaded
Quvano  [author] 25 Jun, 2018 @ 7:36pm 
Nope sorry, not by me. But I'd be happy to let someone else take over if they want
WalrusInAnus 25 Jun, 2018 @ 5:10am 
So, are any updates planned?
Tim_ 6 Mar, 2018 @ 6:40pm 
Just completed a WOTC campaign with 63 mods including this one. All ran perfectly. The tree is not fully accurate for WOTC of course, but still of use for reference.
Tim_ 24 Jan, 2018 @ 5:34pm 
Will try this one out if a WOTC version is posted.
Pitché 19 Dec, 2017 @ 9:50am 
Please, Make this WOTC compatibe!
Quvano  [author] 10 Dec, 2017 @ 10:14pm 
@Gaussan. Not sure, as far as I know, it works for everyone who is using it localized to a language, including Chinese.
Gauuuuuusson 3 Dec, 2017 @ 11:41pm 
But what if it's still English?
Quvano  [author] 3 Dec, 2017 @ 6:56pm 
It should just show in Chinese automatically/
Gauuuuuusson 3 Dec, 2017 @ 3:24pm 
How to use "localization" folder? My game is in Chinese, but now the tech tree's still in English...
HelloThere 6 Nov, 2017 @ 11:11am 
Someone update this for wotc. Thanks!
Dreadpull 9 Sep, 2017 @ 12:47pm 
realy miss thiss for the WOTC. Best mod ;(
Crab 9 Sep, 2017 @ 2:46am 
Hello Alex, I want try translate your Tech Tree to Czech language. Can you send to me instruction and editable english techh tree file, please?
PatientLandBeaver 2 Sep, 2017 @ 9:28pm 
I always used this mod for all of my previous playthroughs and already miss it for WOTC :steamsad:
Booker DeWitt Esq. 30 Aug, 2017 @ 7:38am 
Thank for this mod. Saved a plenty of time and useless brainwork in vanilla. Thank you, man.
eGregious 30 Aug, 2017 @ 4:24am 
Disabling this for WotC, but thank you for this!
Quvano  [author] 29 Aug, 2017 @ 1:05pm 
Thanks :)
Nasarog 29 Aug, 2017 @ 1:03pm 
Just wanted to say thank you for your hard work. This was an essential mod. Many people just download and use while never thanking you modders for your hard work. So... YOU ROCK!!!
Quvano  [author] 29 Aug, 2017 @ 1:01pm 
No. I don't have plans to getting WOtC any time soon (maybe eventually). However, anyone is free to take my source code and create a Tech Tree mod for it. I'd be happy to go over the design with them. They would need to know (or be willing to learn) how to use the built in unreal editor to package a PNG image into a high rez resource so it can be loaded by the game. The most time consuming part by far is the actual creation of the tree. I used google docs but any flow charting app that can save to an image will work.
Nasarog 29 Aug, 2017 @ 12:36pm 
Willl this be updated for War of the Chosen?
Dragon32 17 Apr, 2017 @ 2:35pm 
Thanks, AlexF! No rush or priority by any stretch, just an icing-on-the-cake kind of thing.
Quvano  [author] 17 Apr, 2017 @ 1:32pm 
I was about to respond that it already is but then realized i did that for Show Enemies on Mission Planning, not Tech Tree. Yeah i can do that.
Dragon32 17 Apr, 2017 @ 5:33am 
Hey AlexF, would it be at all feasible to have button placement be configurable? I'd like to shuffle this mod's button around a little bit as when it's used with -bg-'s Customize UIEventNotice they overlap a little bit. I can still use both mods fine, it's just a little aesthetic thing.
I think customisable button placement would be easier to do with this one than -bg-'s as his also adds the button into Tactical.
Dragon32 14 Apr, 2017 @ 2:20am 
@Klim:
It was tried and it didn't work, check out posts from 24 Jan and on.
Klim 14 Apr, 2017 @ 1:36am 
No support for gamepad?
Quvano  [author] 31 Mar, 2017 @ 2:06am 
There have never been any reports of crashes so it is probably not the mod. I recommend these links for general trouble shooting:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625230005
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=683218526
iMPERIALWOLF 30 Mar, 2017 @ 11:52pm 
this mod crashes my game
Dragon32 11 Mar, 2017 @ 9:43am 
@TheRyderShotgun :
Maybe the Alternate Mod Launcher is messing up, try deleting (or renaming) the settings.json file.
TheRyderShotgun 9 Mar, 2017 @ 7:26pm 
okay maybe something happened, im not sure, but now it says its conflicting with the remove missing mods mod
TheRyderShotgun 8 Mar, 2017 @ 8:13pm 
@Dragon32
i checked, no i dont.
Quvano  [author] 8 Mar, 2017 @ 6:34pm 
The author responded to my post in the reddit thread and gave me the go ahead to use his LW2 tech tree image in the mod. I'm not sure when I'll do the integration but at least I don't have to build it from scratch. The tricky thing is the large dimensions of the image. I'll have to split it up into multiple textures and coordinate both horizontal and vertical scrolling. I would like to do this in the existing mod (as a config option that allows you to pick which tech tree to use), so I don't have to maintain two mods.
Quvano  [author] 7 Mar, 2017 @ 10:16pm 
I have not. I sent him a message in reddit but got no response. I'll post on the thread.
Cal 7 Mar, 2017 @ 10:05pm 
@AlexF: Have you gotten a response about wether or not you can use the pic to make a LW2 version?
Dragon32 6 Mar, 2017 @ 11:36am 
@TheRyderShotgun:
Do you have Robojumper's Dynamic Tech Tree mod too? For some reason he gave it exactly the same name as this one.
TheRyderShotgun 6 Mar, 2017 @ 2:14am 
this mod seems to be conflicting with itself...? at elast according to this third-party mod launcher i use
Quvano  [author] 27 Feb, 2017 @ 4:41pm 
Got it. That's a lot of info and the image is quite a bit larger. I don't want to recreate it from scratch. I will contact the author to see if he is ok for me to use it in the mod. I will also have to split it out into multiple texture files and handle them that way in game (including a horizontal scroll bar).
Dragon32 27 Feb, 2017 @ 11:32am 
@AlexF:
Just gone there myself OK. Maybe a server problem their end?

Direct link to PNG:
http://ufopaedia.org/images/7/73/XCOM_2_Long_War_Tech_Tree_no_stats.png

This one has stats:
http://ufopaedia.org/images/4/4b/LW_1.1_Tech_Tree_Comprehensive.jpg

Both for v1.1, don't remember seeing anything in the 1.2 changelog which would affect. But then my memory is rubbish...
Quvano  [author] 26 Feb, 2017 @ 8:45pm 
That link times out to an error page
Sicat 26 Feb, 2017 @ 3:38pm 
#AlexF http://ufopaedia.org/index.php/Research_(LW2) here is research tree.
Quvano  [author] 10 Feb, 2017 @ 2:04am 
I do plan on doing it but not sure when. Someone was kind enough to point me to an existing tree with all the LW2 items so it will make my job easier.