XCOM 2
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23 Feb, 2016 @ 11:59pm
24 Feb, 2016 @ 12:12am
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Description
Update: Initial reports are that this does not yet work with WotC. But I'm not able to update or test this mod at this time (Haven't even purchases WotC yet, probably will eventually though).

Are you tired of having your success come down to whether you accidentally activated an extra enemy pod or not in a mission? Do you hate avoiding flanks because you might wake up another alien group?

This mod removes that from the game entirely. All pods start on the map awake on non-concealment maps.

Full squad concealment maps start normally so you can still setup the initial ambush and positioning. After you break concealment, the other enemies will activate and scamper at the start of your *next* turn (not during the turn you break concealment) so you do get a little more leeway on concealment maps.

You'll want to lower the difficulty or use some other mods to give you an edge, since this makes the game harder.

Please let me know if you find a mission where something goes wrong. Many people have reported playing all the way through the campaign with this mod now so I think it's pretty safe to use.

I believe this mod should be compatible with just about any other but let me know if you find a problem.

Like normal, XCOM makes you continue to use any mod with any saved game once you play with it. However this mod should work fine with the "Ignore Missing DLC" mod since it makes no custom changes to the gamestate or save files.

Nexus Mods Version: http://www.nexusmods.com/xcom2/mods/421
142 Comments
Sam 7 Mar, 2021 @ 1:52pm 
is it LW2 compatible?
Tigermask809 23 Oct, 2020 @ 8:52pm 
btw not made by the same guy
Tigermask809 23 Oct, 2020 @ 8:51pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1131829513&searchtext=pod

The WOTC version, just fiddle with the config, it's pretty easy
SpyroThyKing 1 May, 2020 @ 1:26pm 
@patrickevans61 You'll want to use a mod like Civilians Revamped and Militia Overhaul Plus specifically to counter this issue, however I don't believe a non WOTC version exists.
patrickevans61 1 May, 2020 @ 1:12am 
love this mod except for haven defences =all the civilians are dead in a turn or less if you have very large pods mod going
SpyroThyKing 28 Apr, 2020 @ 11:30pm 
I'd appreciate it if you did update this mod. I have found a similar mod, but it doesn't really activate all the pods, as I have mods that include multiple factions that will fight each other a mod like this one is really needed to get the bullets flying and the bodies dropping.
JonathanFly  [author] 29 Mar, 2020 @ 12:27pm 
I keep getting comments on this mod, haven't updated in years, I'm assuming there are better versions do this same thing!

Although I am under quarantine so I might pick up XCOM again... if I do maybe I will actually update this. 🤔
Eden Monroe 23 Jan, 2020 @ 8:28pm 
yes, is better this way, one Engine (WOTC) with dynamic activation for manage strategy,
and the other engine (VANILLA) with all pods enabled and maybe beta strike for manage tactics,

nice gaming everyone and best regards

Texas
Vaeringjar 30 Jan, 2018 @ 8:31am 
p6kocka 30 Jan, 2018 @ 1:41am 

@Axio Are you going to update this mod for WOTC pls? Could you pls let us know?