XCOM 2
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Ammo as weapon mods
   
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24 Feb, 2016 @ 1:56pm
2 Oct, 2017 @ 2:53pm
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Ammo as weapon mods

Description
WARNING: If you are activating this mod mid campaign, modifies the ini file to add new ammo mid campaign, or coming from an older version, you will need Reward Decks Refresher

Makes ammo a weapon upgrade instead of a utility item.

NOTE: Pistols will by default use the ammo upgrade from your primary weapon (unless you use a mod that lets pistol have weapon upgrades, use a utility item ammo [from old save], or setting SECONDARY_USE_PRIMARY_AMMO in XComAmmo.ini to false)

Note 2: This mod creates new items entirely and does not touch your existing ammo (in fact, the weapon mods will reference to the existing ammo to use their effects), if you already have experimental ammo this mod will not remove them and they'll work the same way as it is, only newly acquired ammo becomes weapon mods (Should I change that?). Also before you think about it, stacking ammo won't work, utility item ammos will get priority.

Note 3: Super recommended to be used with Advanced modular weapons ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626023136 ) (Not my mod)

Long War 2 users: Save this[pastebin.com] as XComLW_Overhaul.ini in the config folder of this mod to fix free ammo issue

I made this mod because I seen a few people talking about this, after a few days I didn't see anyone release the mod so I make one myself :P

Known issues: The ammo upgrade will appear twice when you mouseover your weapon, I don't have a clean way to get rid of the repeated one as it involves overriding a lot more stuffs.

You may disable this mod any time but all weapon mod ammos will be lost.

Problems? Follow this guide first! it may solve your problems (applies to all mods) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625230005

Compatibility Note:
WORKS WITH WOTC
This mod overwrites template 'HotLoadAmmo' and may not be compatible with other mods that overwrites the same template.
This mod is compatible with custom ammo, however you need to add each custom ammo template name into XComAmmo.ini under AmmoNames
This mod is also compatible with custom weapons, but if the ammo icons don't show properly for custom weapons, you can add their weapon template name into XComAmmo.ini WeaponFallbacks
Popular Discussions View All (1)
1
16 Apr, 2020 @ 6:41am
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hellcry
230 Comments
BigHillsBigLegs 16 Oct, 2024 @ 4:50am 
So will I be able to choose to between putting this on a weapon and putting it on a utility slot, cause it doesn't replace it?
Limer 16 Aug, 2024 @ 7:13am 
Scratch my last suggestion - I've got a better idea:

What if your mod would leave all the vanilla ammunition stuff alone (buying, developing, finding) and create a "weapon mod" copy - so to speak - of all existing and future ammo and keep the stock numbers in sync .

Meaning if for example you by a Bluescreen Round you get both the vanilla " utility item " and the " weapon mod " but as soon as you equip it on a solider or weapon the other one gets removed from the stockpile too (the number of utility items & weapon mods of that type both get reduced).

I guess it would be more complicated to code (intercepting several more functions I assume) but it would be a lot more flexible for the player.

My serial+zone sniper for example always needs their ammo in utility form = all available weapon mod slots are required for other stuff (aim, clip size and later eg. auto loader or maybe ammo).
-bg-  [author] 14 Aug, 2024 @ 5:37pm 
the new launcher do not work well with mods, look for alternative mod launcher
HybridGrizzly 14 Aug, 2024 @ 8:43am 
I installed rewards deck refresher earlier when I tried to fix it (although I didn't think I would need it since this was installed since the beginning of the campaign) and it didn't help

Long War 2, no WOTC if that helps
This worked in previous campaigns, maybe the new launcher broke it somehow?
Limer 14 Aug, 2024 @ 6:04am 
Hi -bg-,
awesome mod(s!) - Thank you for making them (some I consider essential).

RE "only newly acquired ammo becomes weapon mods (Should I change that?)":
My suggestion would be a button / set of buttons or console commands to switch all ammo back and forth.
In case someone wants to remove this mod after testing, it would be helpful in preserving the build ammo.
-bg-  [author] 13 Aug, 2024 @ 5:48pm 
you need the rewards deck refresher to clean up the old utility items from the queue of future proving grounds items
HybridGrizzly 13 Aug, 2024 @ 1:48pm 
I can't get this to work. The ammo I got from the proving ground is a utility item and no ammo shows up in the "build items" menu. Tried a reinstall, verify integrity of game files, nothing is working
VS-lockon 12 Nov, 2023 @ 4:04pm 
lwotc
VS-lockon 12 Nov, 2023 @ 4:04pm 
pls
RoxeusRose 1 Jun, 2023 @ 6:39pm 
Alguien sabe cuales mod tienen puente con esta verdadera joya ?:steamhappy: afirmo que funciona con Proving Ground Overhaul V2