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Ancient Archipelago
   
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5.438 MB
9 Mar, 2016 @ 12:45am
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Ancient Archipelago

Description
/devmap lloydmdm2

Supported gametypes: duel ffa ca tdm ft rr

********************************************************************************************
'Ancient Archipelago' - For Quake III Arena (Deathmatch + Team Deathmatch)
by Lloyd Morris

============================================================================================
Type: Location Based DM
============================================================================================
Title: ANCIENT ARCHIPELAGO
Filenames: lloydmdm2.pk3, lloydmdm2.txt
Author: Lloyd Morris
Address: WGLKM@eidosnet.co.uk

Previous Levels: Aftrshok (Half-Life)
Escape Reality (Half-Life)
The Omnipresent Eye (Quake 3 Arena)
+ Numerous Half-Life SP levels for Midas (as yet unreleased)
+ Levels (unreleased) for many games between doom and Q3A.

Description: Set in a citadel on a long deserted island somewhere on the east coast
of the Ancient Archipelago.

The level contains a couple of traps and tricks. Here is an explanation
of them:

- The BFG is submerged in a pool. On entering the pool a gong sounds
which can be heard by all others and the player is trapped in the pool
for a few seconds.

- Jumping for the mega health from the roof top try to land on the grass.
Landing on grass from a height anywhere in the map causes no damage.

- Both teleporters choose two random destinations - one of the towers and
one other location.

Information:

****Test Machine : PIII 500 256MB RAM TNT + Voodoo2****
**** Compile Machine: PIII 700 384MB RAM TNT2****
**** Recommended Machine: As Q3A specs ****


SP BOT support - Yes

Deathmatch - Yes (8 Players)

Co-operative - Yes

New Textures - Yes (over 50% of architectural textures are custom)

ITEMS: ALL WEAPON TYPES ARE PRESENT.
============================================================================================

Construction
____________


Base: New level from scratch.
Editor Used: Q3Radiant 181 and Worldcraft 2.0
Known Bugs: None


Compile Machine: PIII-700MHz with 384MB RAM
Total time: 2H 45M
Visdatasize 0.4MB :)
============================================================================================

Copyright and Permissions:

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS.

This level may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorised to put LLOYDMDM2.PK3 on any CD or distribute
it in any way without Lloyd Morris's permission.

(c) Copyright 2000 Lloyd Morris
1 Comments
SHADOWELITE7 14 Mar, 2017 @ 7:16am 
looks like the blood covenant map from Quake Champions