Airships: Conquer the Skies

Airships: Conquer the Skies

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Pistol Porthole
   
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Type: Mods
File Size
Posted
239.971 KB
9 Mar, 2016 @ 2:14pm
1 Change Note ( view )

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Pistol Porthole

Description
Adds a corridor-sized room that your crew can use to lean out and take potshots at the enemy. Incredibly weak, but at least you don't have to bother with placement restrictions and firing arcs.

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HP: 25
weight: 6
cost: $5
crew:1
maxRange: 150m
damage: 2 p
reload: 2s
clip: 150
fireArc: 360 degrees
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Still a bit of a work in progress in terms of refining the graphics and the exact stats, but perfectly functional as is. If you have any feedback, let me know.
12 Comments
TheRabbithunter 21 May, 2019 @ 3:48pm 
OP, pls nerf (xD)
Alackofcaring96 29 Sep, 2018 @ 12:01am 
Im off to make a walker with nothing but like a 100 of these. ill call it the crip walker
mikejminer 13 Sep, 2018 @ 5:40pm 
This would be cool if it didn't consume ammo, its sole purpose it to be annoying
YellowMiner 9 Sep, 2018 @ 11:31am 
i'm doing a workshop cleanup pass, where i ask to merge all the single part mods into some more conscequent stuff like Whitefox MKII, and give it some polish (graphical and update to latest standards).

May i merge this ?
max wheatley 1997 10 Jun, 2018 @ 10:01am 
i love this its perfect for filling spaces
cataclysm 11 Jul, 2017 @ 3:28pm 
@71 zark changed how crew work with the latest update, they now have penetration damage and explosive damage like modules but still can use the fallback of the old way. it is also entirely relevant again since planes'n stuff don't have armor.
odexine 20 Mar, 2017 @ 7:17am 
Nickybuttons12345 technically you paid for the pistol too
Sgt. Kisse Katt 29 Jan, 2017 @ 3:29pm 
Nickybuttons12345, haha, thanks for your comment, made me laugh! :D
Nickybuttons12345 6 Jul, 2016 @ 6:57pm 
I like the idea that you payed somebody five bucks to lean out the window and take shots at the enemy ships with a pistol.
71  [author] 3 Apr, 2016 @ 5:11pm 
The damage is based on the sailor's pistol (used for boarding) which does 1 to 3 damage. I think if anything, I would probably bump up the firing speed.

For now, I'm content with it as it is. If Zarkonnnen gets around to releasing some better support for unconventional weapon mods, I'll consider altering the stats along with other improvements.