XCOM 2
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Grenade Rebalance
   
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Tags:  gameplay
File Size
Posted
Updated
490.540 KB
11 Mar, 2016 @ 12:59pm
14 Mar, 2016 @ 5:27pm
4 Change Notes ( view )

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Grenade Rebalance

Description
A rebalance of grenades focusing on Advanced Grenade and Smoke/Flashbang Imbalances.

Changes:
Increased Plasma Grenade Radius from 3 to 4.
Increased Acid Bomb Radius from 3 to 4.
Added Flashbang Bomb with a Radius of 8, obtained from researching Advanced Explosives from the Proving Ground.
Decreased Flashbang Grenade Radius from 8 to 4.
Flashbang Grenades and Bombs can now hit friendly targets.
Smoke Grenades and Bombs now actually provide and show a bonus to Defense.
Smoke Grenades provide +20 Defense.
Smoke Bombs provide +40 Defense.
Increased EMP Grenade Hack Defense Penalty from -5 to -15
Increased EMP Bomb Hack Defense Penalty from -10 to -30

Please backup your saves and make sure to start a new game when using this mod.

This mod is incompatible with any mod that makes changes to the Flashbang Grenade, Smoke Grenade, and Smoke Bomb Templates.

INI Files modified
XComGameData_WeaponData.ini
31 Comments
UMebius ™ 18 Jul, 2018 @ 7:30am 
Mind releasing a WOTC version ?
Boisegangpc 20 Feb, 2017 @ 8:53am 
Is this compatible with the Shadow Ops Item Pack?
Orionox 21 Aug, 2016 @ 10:20pm 
is this mod compatible with grenade throwing tweaks?
The BlackVision 26 May, 2016 @ 8:43am 
Great job on the mod, must say. Nades always felt useful early on, but completely tailed off mid-game. :)
The BlackVision 26 May, 2016 @ 8:42am 
@aguswings - there's a mod that changes smoke so it prevents flanking on units within it, which feels rather more accurate. Given the comparitively small radius of smoke nades, Advent and aliens wouldn't have to think hard about where to aim in general, so it's more of a mitgation option than a preventative.

Though I must say, I would definately agree with units in stealth firing from a smoked position not losing their stealth. Hmm. *Makes note for my own mods*
[=VF=]-Ray Jefferson 13 May, 2016 @ 9:07am 
this mod work with new dlc and new patch?
aguswings 10 Apr, 2016 @ 8:36pm 
and is there a way to removed smoke-covered troopers from enemy's vision/sight? I thought it would make sense to have this effect.
aguswings 10 Apr, 2016 @ 8:13pm 
can you add % chance to miss for Smoke effect (35% for nade and 55% for bomb)? It would make smoke grenade more appealing to carry.
Corvis 29 Mar, 2016 @ 12:36am 
It's okay but maybe you should write it in the desc as a Heads Up. TBH I even forgot that the Flashbang Bomb isn't vanilla.
Daedalus  [author] 28 Mar, 2016 @ 5:28pm 
I will have to take a look at how the achievement checks your gear. However, I don't know if I'll be able to fix that within this mod.