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Hi there. Honestly I don't know, I haven't tested this mod for probably nearly a year.
I don't see any reason why it shouldn't though, there only might be some compatibility issues if LW2 changed/replaced any of the weapon tiers with a different tier.
For example if tier 2 is a different tier of weapon instead of magnetic, this mod will still provide a magnetic tier damage version of the pistol at weapon tech tier 2.
The ini files in this mod may need tweaking depending upon if LW2 changed any of the pistol stats, such as damage or range modifiers.
But apart from that I doubt it will cause any severe issues.
If you're really concerned for a campaign you might have currently running, you could always start another one on Easy, get to the Strategy layer and see if it's in your inventory to equip on Soldiers. And then play another mission to make sure it works.
Thanks AoA, yeah to find the ini's you follow your steam directory to the workshop folder, open up content, select 268500 for XCOM 2 mods, and find this mod via it's ID of 644722630. Once in it open up the config folder and there will be the "XcomADVENTPistol" file which has the numbers you can change in it.
The directory I would follow for example is: downloads\steam\steamapps\workshop\content\268500\644722630.
As for other mods you want to change if you want to know which ID belongs to it without trolling through every mod you've downloaded, go to it's workshop page on steam and look at the "?id=" part of the website link.
I hope this helps =)