XCOM 2
88 ratings
Avatar-based Dynamic Difficulty
   
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132.959 KB
13 Mar, 2016 @ 8:50pm
14 Mar, 2016 @ 1:58pm
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Avatar-based Dynamic Difficulty

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
Description
By default, XCOM 2 has the vast majority of its missions function like they did in EU, increasing in difficulty and force composition as time passes.

This mod changes that by making the difficulty level dependent on the progress of the Avatar Project, with the destruction of alien facilities being a release valve for it with a temporary reduction to pod count and strength every time you destroy a facility. This should hopefully create a scenario where the player doesn't feel like the optimal strategy is to just let the aliens build up in strength, but instead carefully plan out when to take out facilities (and incentivize the creation of B-teams in case a facility assault goes bad in time for a Guerilla Op to pop up)

That mechanic, how exactly Avatar Project progress translates into difficulty, and the minimum difficulty the mod uses (by default it's configured to start off close to Commander/Legendary values), can be adjusted in the XComDoomDifficulty.ini, located at (whereever you have XCOM 2 installed)\steamapps\workshop\content\268500\645085554\Config

That said I recommend pairing this with another mod like Increased Enemy Squad Size, or its plus version, to compensate for the fact that you'll be experiencing the lower difficulty variants of missions outside of the early game.

This mod affects Council, Retailation, Supply Raids, Landed Raids, and Guerilla Ops (excluding the very first guerilla op for whatever reason). Story missions and Avenger Defence were left untouched since they rely on non-standardized difficulty variants and I didn't want to break something by accident.
65 Comments
Gunter McGunt 18 Oct, 2021 @ 11:16pm 
update for WOTC pls
PaulBr 2 Aug, 2019 @ 6:20pm 
Is there any chance at all of an update for this masterpiece?
MrCloista 5 Jun, 2019 @ 1:28pm 
just answered my own question. causes a crash on wotc startup. Any chance of an update?
MrCloista 5 Jun, 2019 @ 1:08pm 
@RealityMachina asking again after a year as I'd like to try this in combination with another mod, is this WOTC compatible? AML doesn't throw up any flags as far as i can see.
JM 5 Sep, 2018 @ 11:32pm 
Thxs for your mod and all yours essentials others mods.
Could you tell us if it works for wotc or if your're planning of upgrading it
I just want to say that with all your work, and many other modders, we don't need an updated lw2 adaptation.But, we NEEDS this one.Thxs. Have a nice day or night. :)

🎖xXStretcHXx🎖 29 Jun, 2018 @ 3:44pm 
i love this mod! In fact my long term enjoyment of the game is dependent on it, I hope you update it soon!
MrCloista 12 Apr, 2018 @ 4:37pm 
@RealityMachina Is this WotC compatible as-is, or is there a chance of getting a wotc version?
Moore 31 Oct, 2017 @ 1:29pm 
Update Plox.
Gas Head 18 Sep, 2017 @ 11:26pm 
Any chance this is getting updatet for WoTC? It's essential for the game.
Dark_Ansem 3 Sep, 2017 @ 1:48pm 
I would like to second for War of the chosen. This mod makes lots of sense.