Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

92 ratings
Sanatory
   
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File Size
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19.490 MB
18 Mar, 2016 @ 12:06pm
25 Mar, 2016 @ 10:40am
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Sanatory

Description
ENG:
Single player & Coop level with nonlinear and backtracking playthrough for Serious Sam Revolution. Originally was made by me for SS:FE in the late 2001 year for 3 weeks for map's contest. Making a remake took a little more time - 14,25 years. Gold medal award on TenFourMaps. Review+link to the original version for SS:FE 1.05: https://42amsterdam.net/samforum/downloads.php?do=file&id=130

RUS:
Одиночный и кооперативный уровень с нелинейным прохождением, возвращениями на ранее пройденные локации новыми маршрутами и толикой инопланетного юмора:D Изначально был сделан мной для SS:FE в конце 2001 г. в течение 3 недель для конкурса. Переделка же заняла чуть больше времени - 14,25 лет. Золотая медаль на TenFourMaps. Обзор на русском и ссылка на старинную - оригинальную версию карты для SS:FE 1.05: https://vk.com/wall-169880_154005
47 Comments
Gordonkris 1 Apr, 2021 @ 3:41pm 
Very nice level!
vodkins  [author] 29 Mar, 2021 @ 12:50am 
Alt_TheRetrograde, thank you for your feedback!
Retro Grade 21 Mar, 2021 @ 7:57am 
Very fun map, though I lost half an hour in the end before understanding where to go to finish the map ("Find the old man"?). Good ambience and music and quite challenging. Thanks for posting it
vodkins  [author] 29 Jun, 2020 @ 1:54am 
Logical! Thank you!
Rakanishu 29 Jun, 2020 @ 1:53am 
In the same as your level is!
vodkins  [author] 29 Jun, 2020 @ 1:52am 
Thank you friend! Pretty easy solution. Will try to do that together with needful remaining checkpoints for SSR version of Sanatory. Oh, forgot to ask - in which folder inside .GRO i must put that file?
Rakanishu 29 Jun, 2020 @ 1:38am 
Thanks for the feedbacks.
To do the background screens, you have to create a .tex file (in power of two dimensions: 2x2...4x4...8x8...16x16...[...]256x256...512x512). The loading screens I made are 512x512. Make sure to "Preserve 32-bits quality". Then name the tex file the same as your level. For exemple Sanatory.tex, and just rename the extention ".tex" by ".bcg" - and that's it :) You'll have a file named "Sanatory.bcg"
vodkins  [author] 28 Jun, 2020 @ 4:04pm 
I am playing your new campaign Jacob' Rest. Nice work! Very fresh view and feel! Looks like horror game at some moments. Also you are very good at hiding secrets:) i found only 4 from 10 for now (2 level completed). I want to ask you how you did those screenshots on loading screens? I want to do the same...
vodkins  [author] 28 Jun, 2020 @ 9:40am 
Ok! I found some small "bug" which causes player to respawn on some CPs using strange rotation which is not equal to heading arrow of Player Start base. Did you notice that?
Rakanishu 28 Jun, 2020 @ 9:13am 
Ok, will do that on freetime! I'll come back to you once tested.