FIREFIGHT RELOADED

FIREFIGHT RELOADED

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FIREFIGHT RELOADED Workshop Guide! (Update in development)
By Bitl
Hello, and welcome to the official FIREFIGHT RELOADED Workshop guide! This guide will show you how to upload addons to the Steam Workshop. NOTE: A new guide is in development for the new Workshop Uploader tool.
   
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Before we start
DO NOT try to upload any addon that isn't yours unless you got permission from its creator.
PART 1: Prepping the addon
First off, you should have an addon that is ready to upload.
Once your addon has been set up in its proper folders, it is ready to release onto the Workshop!

First, download SteamCMD. ( https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip ) It is how we will release the addon to the Workshop. Extract it and place it anywhere on your PC.
Then, create a folder anywhere you want and name it anything you want. In that folder, create a plain text file with the .vdf file extension and name it anything you want.
After that, paste this inside the file:

"workshopitem" { "appid" "397680" "publishedfileid" "0" "contentfolder" "<Project folder location>" "previewfile" "<Image file location>" "visibility" "0" "title" "My first mod" "description" "Hello World!" "changenote" "Version 1.0.0" }

"appid" we don't need to worry about.
"contentfolder" is where your models, materials, scripts, and other folders go. You SHOULD NOT upload a .vpk file as the game will not load it on startup.
"previewfile" is the image for your addon. It is reccomended for it to be square (like your Steam avatar), it should be under 1 mb, and it should be a .png or a .jpg/.jpeg image file.
"visibility" is how you want your addon to be shown. 0 = Public, 1 = Friends Only, 2 = Hidden.
The "title", "description", and "changenote" fields can be edited how you wish.

Save the file. Now, it is time to upload the addon!
PART 2: Uploading the addon
First of all, you need to create an empty batch file in the folder where you put in SteamCMD. In that batch file, put in this line:

steamcmd.exe +login myLoginName myPassword +workshop_build_item myItem +quit

Replace "myLoginName" and "myPassword" with your Steam username and password (Don't worry, this program was built by Valve themselves, so your account will not be hacked if you run this) and replace "myItem" with the location of your .vdf file

After that, save the file and open up the batch file you made. If you have Steam Guard, enter it in if it asks you to.

If everything is according to plan, you should now have your first FIREFIGHT RELOADED addon on the new Workshop!
10 Comments
bambotron 8 Aug, 2023 @ 1:57am 
Where do I find the steam (linux) version including fr.sh?!?
Bitl  [author] 29 May, 2021 @ 9:06am 
no
❤IBRS❤ 28 May, 2021 @ 7:18am 
do I need to edit anything?
Bitl  [author] 24 May, 2021 @ 9:40am 
You relaunch the batch file you made on part 2
❤IBRS❤ 22 May, 2021 @ 8:51pm 
can i update my addon?
if can, how?
Bitl  [author] 26 Nov, 2016 @ 7:51am 
@dmitriy no. instead its loaded inside steam/steamapps/workshop
Dmitriy 25 Nov, 2016 @ 2:38pm 
when players subscribe to a worksop item, is it downloaded as a folder and put somewhere inside the game folder?
Theuaredead` 19 Mar, 2016 @ 10:29am 
You literally edited it.
Bitl  [author] 19 Mar, 2016 @ 10:17am 
It's there, you didn't look hard enough.
Theuaredead` 19 Mar, 2016 @ 6:35am 
You're missing the end bracket to close the SteamCMD compile information.

"workshopitem"
{
<information>
}