Space Engineers

Space Engineers

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Alligator Anti-Air Unit
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
2.199 MB
20 Mar, 2016 @ 4:14am
8 Oct, 2016 @ 8:44am
3 Change Notes ( view )

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Alligator Anti-Air Unit

In 1 collection by LeonserGT
Planetary Vehicles, Ships and Buildings
27 items
Description
It intended to be ground NPC in future, so I used Rdav's script to syncronize rotored turret with missile turret - it's automatic! Just claim ownership to make it fire at enemies in auto-mode!

Features:
- automatic AA-gun, syncronized with small ship missile turret
- holographic crosshair
- 3D radar
- well armored, but wheels and turrets still vulnerable :c

Warning: script bug - in MP "idle movement" switcher go crazy and missile turret begin to move in idle, causing maing AA gun repeat those movements and even shoot in the skies! Once game turns SP again, that's fixed. Weird.
Upd: fixed, I just set timer to toggle idle movement off and trigger itself, that helped.

Warning: loaded with scripts - besides Rdav's turret tracking script, there are 3D radar script for 2 displays and artfificial horizon script which don't work as intended somehow =/
There's a button on toolbar to quickly switch off all programmable blocks, if you need it.

[Demo video will be added later]
45 Comments
Tyranid hamster 24 Jul, 2017 @ 5:43pm 
whats the throttle? it doesnt move
Shawn 7 May, 2016 @ 12:10pm 
@[MGE]LeonserGT I've tried that, and it didint work.
LeonserGT  [author] 7 May, 2016 @ 11:33am 
If you cut out (Ctrl + X) and paste vehicle again (Ctrl + V), will it help?
Shawn 7 May, 2016 @ 11:13am 
@[MGE]LeonserGT Weird It Worked only once for me and I have everything shown (even hiden blocks) claimed yet they will not shoot down a pirate rival?
LeonserGT  [author] 7 May, 2016 @ 10:54am 
Yeah, checked already, everything works perfectly fine for me, when I claim ownership (of ALL blocks, not only visible) it will become active and shoot down any neutral/enemy object
Shawn 2 May, 2016 @ 8:48am 
@[MGE]LeonserGT Could you check? I've tried to go to every single programmable block check script remeber and exit and run nothing happened
LeonserGT  [author] 2 May, 2016 @ 7:42am 
So you mean director turret works, but not rotored one? May be script got broken =/
Shawn 2 May, 2016 @ 7:02am 
@[MGE[ LeonserGT Yes, I have gaven it targets owned by pirates, and When I take control of that director turret it still didint move
LeonserGT  [author] 2 May, 2016 @ 6:55am 
Aaand have you provided any targets owned by nobody/pirates/somebody else? Or you can simply sit inside and take control on "director" turret - large rotored turret will follow your moves and shoot when you're not moving camera.
Shawn 2 May, 2016 @ 6:30am 
@[MGE]LeonserGT I did and I turned the rotors on, The turret stays in its place.