Space Engineers

Space Engineers

143 ratings
[MWI] Static Cannons
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
17.997 MB
20 Mar, 2016 @ 3:41pm
26 Mar, 2016 @ 4:59am
8 Change Notes ( view )

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[MWI] Static Cannons

Description
[MWI] Static Cannons by Mexpex


Survival Ready
DX11 only
Custom ammo model

-Contains-
Static Cannon 150mm for large grid
Static Cannon 30mm for small grid

-Stats-
Large
Size: 1x4x1
Rate of fire: 60
Inaccuracy: 2 degrees
Damage: 2500
AoE: 5
Speed: 750m/s
Projectile range: 6000m

Small
Size: 1x4x1
Rate of fire: 60
Inaccuracy: 1 degrees
Damage: 400
AoE: 3
Speed: 600m/s
Projectile range: 2000m


Damage feedback and cost feedback wanted


-To do-
Largeship gone wild version?





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90 Comments
Pufferfish 120 7 Jul, 2023 @ 3:01am 
Weaponcore?
Impera 21 Mar, 2021 @ 8:13am 
Pov: Someone makes a mini gun out of the largest varient.
Aetherial 25 May, 2020 @ 1:23pm 
@Sledge
The updated version is in the Weapon Pack 1 under a different name.
Sledge 10 May, 2020 @ 12:46pm 
Hasn't been updated in 4 years. I think it is dead.
The Commissar 3 Jul, 2019 @ 7:11am 
bye the way nice
The Commissar 3 Jul, 2019 @ 7:11am 
great broadside cannon
epflederer 22 Mar, 2018 @ 7:51am 
You would get credit for the model of course
epflederer 22 Mar, 2018 @ 7:50am 
Can i use the model for the small cannon in a mod I'm making? I'm trying to make an Ace Combat style drone mod, and i want to have variety in the weapons of the drones, both functionally and visually. this would work perfectly for slower but heavier hitting cannons
The Nameless 8 Mar, 2018 @ 6:37pm 
I love the looks, but the accuracy being off by up to 2 degrees, while it may sound insignificant, is actually pretty bad even just at medium range. Aiming at a target is pretty much impossible, I have to point somewhere in the general direction and kinda hope they go somewhere near it. Isn't it bad enough that I have to predict where to lead the target without any kind of leading or trailing sight on my HUD? Every other game has that. I'd bet military vehicle-mounted weapons in real life have that. I bet they've had that since the 1970's or before, and I'd bet they compensate for gravity too. But since I don't have that in this game, can I at least have the rounds go where the ship is actually aiming? Like they would in an even vaguely well-built weapon in a vacuum in real life?