Distance

Distance

637 ratings
Let The Rush Flow Through You!
   
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Difficulty: Advanced
Mode: Sprint
Tags: level
File Size
Posted
521.387 KB
21 Mar, 2016 @ 12:34pm
1 Change Note ( view )

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Let The Rush Flow Through You!

Description
Feel the heat! ...or don't, lasers are dangerous.




Added a playthrough by the player Subsenix, thank you for creating a youtube video!
13 Comments
MCrekna1 26 Nov, 2016 @ 12:43pm 
Any chance you can go back to this and tweak that last tele on it?
MR Keos 26 Mar, 2016 @ 6:10pm 
Amazing level!
Helio-cchi 26 Mar, 2016 @ 3:35pm 
wow, i was flashed, really nice, but the end is a little bit mean
TenTo  [author] 26 Mar, 2016 @ 6:02am 
You are right, the last level is kinda mean. ¬.¬

I will try to improve that in the next map.
Nintendork64 25 Mar, 2016 @ 9:07pm 
Amazing visuals and concept, but horrendously awful final area. It didn't feel like it should be hard, but having to drive off an edge without jumping or flying was counterintuitive, I'd be left without boost power for flight, walls wouldn't be ridable, area boundries would be rideable, and jumps would cause me to fall off, and the tunnel at the very end was hard to judge where to aim for. Took me nearly 10 minutes to get through.
TenTo  [author] 23 Mar, 2016 @ 9:33am 
-Regarding the map being luck based:
•Stage 1 (rainbow tunnel):
No changes needed I guess.
•Stage: 2 (laser road):
Getting out of the teleporter directly in the middle of the road gives you enough time to adjust to your sourroundings/the lasers, so I won't change that by now.
•Stage: 3 (squiggly tunnel):
Also no changes needed.
•Stage 4 (saw massacre):
I will try to come up with an idea to make it more skill based, using the ramps is definitly luck based, driving below between the pillars not so much.
•Stage 5 (triangle end stage):
Will probably adjust the teleporter, everything else is quite easy to accomplish in my opinion.

So far, thank you very much for those nice and helpful comments.
Have a great day!
TenTo  [author] 23 Mar, 2016 @ 9:33am 
-Regarding the last teleporter:
While testing it, I never had to close my wings to get through it.
My intention was to raise the tension right before finishing the track by
•being out of boost
•having to aim very precisely and
•the environment closing in on you bit by bit
--> Will look into it and probably make the teleporter bigger.
Jelleh95 23 Mar, 2016 @ 7:00am 
My only beef with this track is that parts of it feel more luck-based than skill-based, especially the very end. I know you are supposed to fold up you wings before going in, but I still feel like the exit could be a bit larger without making the wing-folding thing unnecessary.

Otherwise, this track is fun and beautiful. I genuinely think this track, after a few tweaks to make it more skill-based than luck-based, is deserving of its high popularity on the workshop.
nickolaij 23 Mar, 2016 @ 2:56am 
Its so beautiful
DizzyP 22 Mar, 2016 @ 6:38pm 
I like this a lot. The visuals are amazing. I had no issues with the teleporter, though I've only tried it once.