Portal 2

Portal 2

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In 1 collection by Konclan
Konclan's Coop Chamber Compendium
9 items
Description
A medium difficulty coop map that's a throwback to some of my earlier and messier coop maps

Update 10/20/2024: Major visual and difficulty overhaul. Added QOL elements.
9 Comments
MrMrSteffen 10 Jan, 2022 @ 4:47pm 
What a cool and niice map! It took us a while to figure out how this is supposed to work, but thats why this map is sooo awesome! Thank You!
c4shurik 2 Jun, 2019 @ 7:08am 
Like!
DDR Khat 29 Apr, 2017 @ 1:33pm 
Very interesting back-and-fourth re-using elements and forcing the players to really think about usage of items. Not sure if intended, but we flickered the light bridge for the RIGHT puzzle allowing the cube to get down to the faithplate
Deputy Dog 28 Nov, 2016 @ 12:16am 
A very interesting map. It was a lot of fun examining it and wondering what the heck different features would be used for and then realizing their purpose as we progressed throught the puzzle- "So THAT'S what that is there for!" I just can't imagine how much time and effort goes into the process of imagining maps like this and then making them a reality. Good job.
adam0o0 17 May, 2016 @ 1:07am 
10/10 would not play again because portal chambers generally dont have any replay value but it was still awesome
nigel 17 May, 2016 @ 1:05am 
This is by far the best test chamber I have ever played in coop, and I have played over 100 coop chambers....
Konclan  [author] 6 Apr, 2016 @ 5:06pm 
:p2aperture: Updated the map, fixed some exploits, moves and removed a few things, and added guards to the bottom of the fizzlers to prevent cubes from sliding accidentally into them.
Konclan  [author] 3 Apr, 2016 @ 6:42pm 
Yeah I understand that it was a bit lame that when you lose your cube it takes a while to get it back. I think I'll change that
Elenesski 3 Apr, 2016 @ 4:49pm 
gave it a thumbs down because in the second room with the light bridge the cost of failure is simply too high ... takes too long to replace and regoo the cube ... my suggestion would be to move the location of door with the fizzer on it, so that it's not directly across from where the cube has to come out to hit the catapult or or left or maybe put a glass panel in front.