Portal 2
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Throwback
   
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Throwback

En 1 colección creada por Konclan
Konclan's Coop Chamber Compendium
9 artículos
Descripción
A medium difficulty coop map that's a throwback to some of my earlier and messier coop maps

Update 10/20/2024: Major visual and difficulty overhaul. Added QOL elements.
9 comentarios
MrMrSteffen 10 ENE 2022 a las 16:47 
What a cool and niice map! It took us a while to figure out how this is supposed to work, but thats why this map is sooo awesome! Thank You!
c4shurik 2 JUN 2019 a las 7:08 
Like!
DDR Khat 29 ABR 2017 a las 13:33 
Very interesting back-and-fourth re-using elements and forcing the players to really think about usage of items. Not sure if intended, but we flickered the light bridge for the RIGHT puzzle allowing the cube to get down to the faithplate
Deputy Dog 28 NOV 2016 a las 0:16 
A very interesting map. It was a lot of fun examining it and wondering what the heck different features would be used for and then realizing their purpose as we progressed throught the puzzle- "So THAT'S what that is there for!" I just can't imagine how much time and effort goes into the process of imagining maps like this and then making them a reality. Good job.
adam0o0 17 MAY 2016 a las 1:07 
10/10 would not play again because portal chambers generally dont have any replay value but it was still awesome
nigel 17 MAY 2016 a las 1:05 
This is by far the best test chamber I have ever played in coop, and I have played over 100 coop chambers....
Konclan  [autor] 6 ABR 2016 a las 17:06 
:p2aperture: Updated the map, fixed some exploits, moves and removed a few things, and added guards to the bottom of the fizzlers to prevent cubes from sliding accidentally into them.
Konclan  [autor] 3 ABR 2016 a las 18:42 
Yeah I understand that it was a bit lame that when you lose your cube it takes a while to get it back. I think I'll change that
Elenesski 3 ABR 2016 a las 16:49 
gave it a thumbs down because in the second room with the light bridge the cost of failure is simply too high ... takes too long to replace and regoo the cube ... my suggestion would be to move the location of door with the fizzer on it, so that it's not directly across from where the cube has to come out to hit the catapult or or left or maybe put a glass panel in front.