Age of Wonders III

Age of Wonders III

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SUMMON ARMY-(AVATAR_T6)
   
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5.699 MB
25 Mar, 2016 @ 2:57am
25 Mar, 2016 @ 6:48am
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SUMMON ARMY-(AVATAR_T6)

Description
To put things simply, this mod adds a spell similar to spell of return, but instead to allow you to INSTANTLY TELEPORT UNITS TO YOUR HEROES/LEADERS ON THE STRATEGIC MAP!!
It comes packed with 4 new spells that complete the mod, all Avatar spells so every Class has access. Read below!!

1. CALL TO ARMS - AVATAR T V

This is basically a renamed version of Spell of Return, it is now the new avatar Tier V. Though a bit cheaper to cast.

2.CALL SUMMONER - AVATAR T VI

This is the spell that allows the transport to your heroes/leaders. The Summoner will create a Summoning Gate (view the image) that acts as a teleporter destination for the selected stack. This is the Tier VI spell.

3 & 4. CLEANS THE VOID/CORRUPT THE VOID - TIER I (STARTERS)

These are Tier 1 Avatar Spells(You start with them). Once you acquire the other 2 spells, use either one to remove the Summoning Gate(the spells only work on this structure but cost 0 mana). The Spell gives 25 alignment good/evil, then replaces the gate with either a Pillar of Light/Pillar of Darkness. These watchtower structures give a large view of the surroudings to the owning player. They can be razed also if you prefer, leaving no blemishes on the map.

5. INSTRUCTIONS ON HOW THE SPELL/S WORK!

Note I've modified throne global settings so that as long as you own a Throne(4 turns otherwise) you can move it at any time with no turn delay(this is necessary). First you will need all the above spells! Then --

a) Cast Call Summoner (at which hero you want to teleport your stack)

b) Create a Summoning Gate under Build Options/Conjure Gateway this is instantaneous/ requires no turns.

c) Place your Throne Marker on the Gate.

d) Cast Call to Arms and select the stack you want to teleport.

e) Move your Throne Marker back to a city/dwelling

f) Cast either Cleanse the Void or Corrupt the Void on the Summoning Gate. IMPORTANT! DONT FORGET TO MOVE YOUR THRONE FIRST! If you do the Throne Marker will be floating on a Watchtower. As comical as this looks, if you try to move it afterwards the game will crash.


MINOR BUGS-

1. I already mentioned this, but if you forget to move your Throne from the Summoning Gate before casting either of the Cleanse/Corrupt the Void spells. You will crash the game moving it afterwards- I will try to work on a solution to this, but as long as you use the mod properly- no problem!

2. The Summoning Gate has PLlunder/Vassal/and Raze options- These aren't intended, and are not meant to be used to alter alignment. I will be able to remove them in the next patch I think ( of the mod editor).

LAST NOTES

If you want to own the Pillars of Darkness and Light structures without having to run back to the location, Cast Cleanse the Void/ Corrupt The Void while your teleported units are on the Summoning Gate.

Also if you lose your Throne City your still have around a 3-4 turn wait before being able to reset it, I felt this was a necessary bakance.

Please Report any unmentioned bugs you find! Ive done pretty thorough testing, but I went through about 15-20 resource packs making this, so I may have missed something.

Other than that- Please enjoy the mod!!! It took me a lifetime to create, so I hope its put to good use :).
16 Comments
CHOCOLATE-SALTY-BALLS  [author] 2 Jun @ 9:58am 
Xefron whatever your talking about if your not trolling :p is a mod conflict, they dont spawn with the RMG, razing them isnt intended, and it only works if your troops are still occupying that location.
The only summoning circles that should appear are the ones you create, as shown in the above images.
Xefron 12 May @ 8:29am 
corrupt and cleanse the void dont work on summoning circles that i have conquered or razed it seems, and the RMG puts them in very unfortunate places that take up good city spots. I realize you might not be working on this mod any more but is there an easy way to fix this?
CHOCOLATE-SALTY-BALLS  [author] 13 Dec, 2022 @ 7:21pm 
Claudio Glaukopis so sorry for the late reply, i think its in Title.rpk/settings category settings/Aow Global Settings.
Claudio Glaukopis 4 Aug, 2022 @ 9:56am 
Hi, I know it has been a long time since any activity here, but I have a question about the making of the mod. I'm also trying to modify how many turns does it take to move the throne and I can't find the duration/turns anywhere on the cityproperties.rpk or the cityproperties logic.rpk. Where is the damn number/ how did you do it? Thanks.
Dr@g0n 16 Feb, 2020 @ 10:45am 
this is what im looking for
Hurricane Handy 2 Apr, 2017 @ 7:46am 
This is a really good mod! The late game on large maps is so tedious. Often I'd just rather restart then have to move all the stacks to the other side of the map. This mod fixes that.
CHOCOLATE-SALTY-BALLS  [author] 2 Apr, 2016 @ 2:48am 
Ive got a feeling you have a conflicting mod running. View the screenshots above this should not happen :P. Also check the folder with the mod in it does it contain an XML FILE? It should. Try running the mod without any other ones and see if you still get this happening.
martin.duchoslav 1 Apr, 2016 @ 2:46pm 
I like the concept of this mod but I may have found something weird. The Corrupt the Void and Clean the Void spells are both called "Seek Inspiration" in the research book. That's rather confusing as there already is an avatar spell under that name. Could you please fix it?
CHOCOLATE-SALTY-BALLS  [author] 29 Mar, 2016 @ 3:54am 
To anyone thats got around to using this mod( I know it requires late game) let me know if you run into any other than the aforementioned bugs. I did some testing but any kind of feedback is good.
CHOCOLATE-SALTY-BALLS  [author] 25 Mar, 2016 @ 6:29pm 
They can use the call to arms spell i know that for sure. But i disabled the one that calls the summoner. Ill need to do testing to see if they can use it properly then go from there.