Total War: ATTILA

Total War: ATTILA

60 ratings
Improved Fertility Fix
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
3.046 KB
27 Mar, 2016 @ 2:27pm
28 Mar, 2016 @ 8:22am
2 Change Notes ( view )

Subscribe to download
Improved Fertility Fix

Description
Compilation of the best ideas for improving the declining fertility issue in Attila without breaking the game in some other way. Works with existing save games.

Does three things:

--Adds a seventh fertility level (Very Rich)
--Increases fertility in all provinces at start of game by 1, as in the Fertility +1 mod. All standard fertility declines occur as scheduled, starting from the higher base level. So a rich province with no other modifiers that normally would start at 5 and end at 1, now starts at 6 (very rich) and ends at 2... if there are no other modifications.
--Barbarian and Sassanid minor town water buildings, starting at level 2, add a fertility bonus to that region of +1 per town with a water building, starting at level 2. Roman aqueduct line of city sanitation buildings also adds a regional fertility bonus, rising to a maximum of +3 at the level 4 building in the chain. Regional sanitation bonuses for all buildings above reduced to compensate. This allows every culture to engage in civic improvements to keep pace with the decaying economic infrastructure.

Historically, there is no strong evidence of drastic climate change in this period (as opposed to 100 years later, with the "Late Antique Little Ice Age," from 535 AD on, which severely depressed agriculture worldwide for two decades or more). It is better to consider what's being modelled here as a regional economy breaking down under population, immigration, and other pressures. It was more about grain laying fallow in the fields because centuries of established trade, etc., were breaking down. In reality, all these aqueducts, and wells, and qanats already existed; the sum total of the changes above is intended to reflect the real choices that were being faced... to reinvest in the economy, to keep it from falling apart, to repair the infrastructure in modern terms, or invest in war or short-term happiness of restless populations. Provinces that are paid attention to will stay about the same in fertility, but provinces that are sacked or ruined will see a rapid decline in the society-wide impacts of agriculture.

Does not affect Belisarius or Charlemagne campaigns (which use a 10-point fertility scale)
10 Comments
Hunter 12 Nov, 2020 @ 2:48pm 
Is this save game compatible?
Mavrik347 14 Apr, 2020 @ 8:40am 
I can only find the highest base fertility of 5. Where should I look for 7 so I know this is working? I see fertility increases from town buildings but Crete and Egypt are base 5 still.
Aegis_Swordsman 11 Dec, 2018 @ 1:42pm 
Does this mod change the startpos?
wanderingpolo 11 Aug, 2018 @ 8:29pm 
It lowers the sanitation by one for barbarian kingdom town waterworks.
WillVa 31 Jul, 2018 @ 8:27pm 
Is this works with sanitation bıildings adds one more fertility level mod?
Bruce_R  [author] 17 Sep, 2017 @ 6:26am 
No, just main campaign. Updating comments.
jojo 20 May, 2017 @ 7:28am 
does thiswork for AoC or just main campaign?
Aleksei 20 Feb, 2017 @ 7:12am 
Hey I downloaded this to existing save. I have played enough to get -2 fertility from climate 426 year. But if I activate mod i only get -1 fertility.
Bruce_R  [author] 28 Mar, 2016 @ 12:28pm 
Leuname, it merges and hopefully improves on Fertility-increasing Sanitation Buildings and Fertility +1 mods. I wouldn't recommend merging it with the other approach (10 levels of Fertility instead of 6).
Jesus Loves You^_^ 27 Mar, 2016 @ 11:22pm 
Work with other fertility mods ?