Tabletop Simulator

Tabletop Simulator

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dungeons and dragons Temple Ruin encounter
   
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Number of Players: 2, 3, 4
Tags: Dungeons, 4+
File Size
Posted
Updated
1.266 MB
30 Mar, 2016 @ 7:47am
25 Nov, 2017 @ 8:53am
3 Change Notes ( view )

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dungeons and dragons Temple Ruin encounter

Description
A temple ruin i made for dungeons and dragons. Read the notebook for more info.
10 Comments
SpielNur 30 Dec, 2018 @ 7:52am 
It's not working :c
CosmicBard 26 Nov, 2017 @ 12:45am 
Nope, still getting the notice on the textures for certain things
Gamekeeper  [author] 25 Nov, 2017 @ 8:56am 
I think its allright again. If its not, please tell me.
CosmicBard 18 Nov, 2017 @ 5:15pm 
Textures have been expired for nearly half a year now, rendering this table unusuable

Please update the links to more permanent sources so we can use this again, thanks
Mowza2k2 9 Jul, 2017 @ 5:42pm 
Some of your textures are missing. I would love to play this with some friends but currently I can't.
Gamekeeper  [author] 30 Sep, 2016 @ 12:27am 
Changed some of the rocks so they dont make your model fall over, and put in some undead you can use.
Space Hamster Family 31 Aug, 2016 @ 9:00pm 
very nice
Gamekeeper  [author] 31 Mar, 2016 @ 6:52am 
There are 5 red gems. 1 in the chamber on the left when you come in. 1 strait ahead next to the ruined garden. 1 in the beautifull garden. 1 in the study of the high priest and the last 1 in the storage chamber next to the temple square.

The gem on the mausoleum in the temple square is just there so the players know where to reasamble the pieces. And the 1 in the study is just there because the high priest used it to create the curse. the players can find the books there what to do if they are stuck and you as DM need something to drop a hint.
Almega 30 Mar, 2016 @ 1:41pm 
Very nice design and a good plot to go with it. Strong work! Am I just blind or are there only two red gems?
Gamekeeper  [author] 30 Mar, 2016 @ 7:53am 
I have hidden the rest of the temple. I use tabletop manager with a big television screen. When the players reach a dark area i delete that one and they can see the new scouted area.