Crusader Kings II

Crusader Kings II

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Cultural Bonuses
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30 mrt 2016 om 21:22
5 jun 2019 om 17:33
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Cultural Bonuses

Omschrijving
Give every cultures various bonuses[pastebin.com] from extra fort level to better relations. These are applied to either the characters, buildings or capitals.

Some bonuses are not totally lore friendly yet as some are based on EUIV ideas. More accurate bonuses are slowly added and if you are knowledgable about some peoples don't hesitate to comment.

Compatibility
Work fine without DLC, but some bonuses do nothing without them. For example, extra retinues won't do anything unless you have legacy of rome. There is also several trade related bonuses which won't do anything if you are not a republic.

Should be save compatible and work fine with every mods that doesn't add modifiers to specific cultures or touch the static modifiers. If you play with a mod that add new cultures, the new ones won't have bonuses unless they are renamed default cultures. If there is a popular incompatible mod and i get a lot of request i may make a patch for it.

Installation of patched versions
Inside the main zip file there are several folders and ".mod" files (like "CK2PlusCulture" folder & "CK2PlusCulture.mod") , simply drag those with the same names as the mod you want in /Mod (where your mods are downloaded) and activate only the version of said mod, don't activate both the patched version and Cultural Bonus in the launcher.


Patched Mod:
CK2+
HIP EMF (without SWMH)
SWMH

List of cultures bonuses[pastebin.com]
Populaire discussies Alles weergeven (2)
22
30 sep 2020 om 22:43
Suggestion box
Maal
4
5 aug 2018 om 5:22
BELANGRIJK: List of Bonuses
Maal
397 opmerkingen
Random user 20 apr om 11:49 
Unfortunately it isnt working with ''When the world stop making sense'' mod but i am still enjoying in the base game https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1247274300
Sundiata92 16 apr 2024 om 4:14 
Damn..
Maal  [auteur] 14 apr 2024 om 14:14 
It was added at a later date and I must have missed it when doing the update.

I no longer have the mod's original file, not sure if I can update this.
Sundiata92 14 apr 2024 om 11:42 
why does the Mande Culture not have any bonuses?
Maal  [auteur] 17 mrt 2024 om 8:41 
They are from other mods, like ck2plus, see descrption. this mod do not add culture.
GerthyBoy 17 mrt 2024 om 6:58 
How do you make use of the new cultures? I can see in the pastebin things like "Venetian", "Austrian", and "Bavarian". But the cultures haven't popped up even with regional leaders being the top lieges in the relevant areas.
Maal  [auteur] 7 okt 2021 om 14:20 
@Teoctlamazqui
Sure, no problem. Ain't like I paid much attention to this mod since... june 2019. Just be aware that it's not as straigth foward as it sound. Provincial bonus are in static_modifier, character bonus in the culture file. The bonus in the culture tooltip only show what's in the culture file so you need to add everything there anyways for it to show.
Teoctlamazqui 7 okt 2021 om 8:04 
Hey bud,I want to use your code to build off cultural bonuses for a submod I’m working on for a full conversion mod.this cool?I can post kudos and links to to mod if and when I’m done lol
Legate Gaius 19 sep 2021 om 16:27 
@Maal Yeah I discovered what was happening. Your mixed with another mod called kingdoms reformed created the Adam and Eve glitch. So it was my faullt.
Maal  [auteur] 18 sep 2021 om 23:12 
@Inquisitor Matheus
Weird, if that was the case then it would have been reported in the past 5 years. I do not even touch the names. Are you using other mods which might conflict?