Crusader Kings II

Crusader Kings II

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Cultural Bonuses
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30 MAR 2016 a las 21:22
5 JUN 2019 a las 17:33
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Cultural Bonuses

Descripción
Give every cultures various bonuses[pastebin.com] from extra fort level to better relations. These are applied to either the characters, buildings or capitals.

Some bonuses are not totally lore friendly yet as some are based on EUIV ideas. More accurate bonuses are slowly added and if you are knowledgable about some peoples don't hesitate to comment.

Compatibility
Work fine without DLC, but some bonuses do nothing without them. For example, extra retinues won't do anything unless you have legacy of rome. There is also several trade related bonuses which won't do anything if you are not a republic.

Should be save compatible and work fine with every mods that doesn't add modifiers to specific cultures or touch the static modifiers. If you play with a mod that add new cultures, the new ones won't have bonuses unless they are renamed default cultures. If there is a popular incompatible mod and i get a lot of request i may make a patch for it.

Installation of patched versions
Inside the main zip file there are several folders and ".mod" files (like "CK2PlusCulture" folder & "CK2PlusCulture.mod") , simply drag those with the same names as the mod you want in /Mod (where your mods are downloaded) and activate only the version of said mod, don't activate both the patched version and Cultural Bonus in the launcher.


Patched Mod:
CK2+
HIP EMF (without SWMH)
SWMH

List of cultures bonuses[pastebin.com]
Discusiones populares Ver todo (2)
22
30 SEP 2020 a las 22:43
Suggestion box
Maal
4
5 AGO 2018 a las 5:22
FIJO: List of Bonuses
Maal
397 comentarios
Random user 20 ABR a las 11:49 
Unfortunately it isnt working with ''When the world stop making sense'' mod but i am still enjoying in the base game https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1247274300
Sundiata92 16 ABR 2024 a las 4:14 
Damn..
Maal  [autor] 14 ABR 2024 a las 14:14 
It was added at a later date and I must have missed it when doing the update.

I no longer have the mod's original file, not sure if I can update this.
Sundiata92 14 ABR 2024 a las 11:42 
why does the Mande Culture not have any bonuses?
Maal  [autor] 17 MAR 2024 a las 8:41 
They are from other mods, like ck2plus, see descrption. this mod do not add culture.
GerthyBoy 17 MAR 2024 a las 6:58 
How do you make use of the new cultures? I can see in the pastebin things like "Venetian", "Austrian", and "Bavarian". But the cultures haven't popped up even with regional leaders being the top lieges in the relevant areas.
Maal  [autor] 7 OCT 2021 a las 14:20 
@Teoctlamazqui
Sure, no problem. Ain't like I paid much attention to this mod since... june 2019. Just be aware that it's not as straigth foward as it sound. Provincial bonus are in static_modifier, character bonus in the culture file. The bonus in the culture tooltip only show what's in the culture file so you need to add everything there anyways for it to show.
Teoctlamazqui 7 OCT 2021 a las 8:04 
Hey bud,I want to use your code to build off cultural bonuses for a submod I’m working on for a full conversion mod.this cool?I can post kudos and links to to mod if and when I’m done lol
Legate Gaius 19 SEP 2021 a las 16:27 
@Maal Yeah I discovered what was happening. Your mixed with another mod called kingdoms reformed created the Adam and Eve glitch. So it was my faullt.
Maal  [autor] 18 SEP 2021 a las 23:12 
@Inquisitor Matheus
Weird, if that was the case then it would have been reported in the past 5 years. I do not even touch the names. Are you using other mods which might conflict?