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Invade & Annex - ACE Edition
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Stratis
Meta: Dependency
File Size
Posted
Updated
1.808 MB
31 Mar, 2016 @ 7:55am
31 Mar, 2016 @ 11:03am
3 Change Notes ( view )

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Invade & Annex - ACE Edition

Description
Invade & Annex, Ace Version based on Invade & Annex 2.88 by Rarek from Ahoy World. Edited by Falco to be made ACE3 compatible.
Required mods:
- CBA
- ACE3
- Task Force Radio

Original features:
- Random AO assignments
- Random side missions
- Random priority targets
- Perpetual mode for unlimited games- Vehicle rearm and repair script
- View distance settings
- Spawn protection (off by default)
- Only pilots can fly (off by default)
- Lots of settings

Removed Features:
- Virtual Ammobox Script (replaced by Virtual Arsenal)
- Custom Respawn Script (Replaced by vanilla respawn)
- Mortar check script (to allow for smaller teams)
- Ahoy World coin script (because I'm not from AW)
- AW custom textures for flags and signs (Same reason as above)
- Reduced team size from 40 down to 21

Added features:
- TFR Frequencies unified
- Full ACE support
- Advanced Medical system.
- Advanced balistics
- Advanced weather
- Hospital for full heal, anyone can treat wounded there.
- Surgical kit enabled everywhere when patient stable, PAK only in hospital
- Advanced engineering for repairs. (All helipads are repair facilities.)
- Rearming boxes for boats
- Rearming truck near mortar position
- Vehicles: 1x MBT, 1x IFV, 2x Technical, 2x RAH-66, 1x AH-6. Removed Old vehicles, except for boats. Moved quad bikes.
- Briefing area, including working chairs.
- Virtual arsenal boxes at all spawning locations.
- Replaced vehicle respawn script with new vanilla modules.
- Custom built starting class loadouts, using ACE gear
- Ace respawn with gear before death

Known Issues:
- Vehicle repair doesn't work on certain vehicles, most noticably the AH-6. Rearms and refuels though.
- Vehicles loose their setup (Virtual Arsenal, FRIES, custom loadout, being a Medical/Repair vehicle) after respawning.
- Intro sequence doesn't work well with first spawning, as the respawn menu opens over it. Press space to skip it after choosing a location to spawn in.
- You can't force respawn without being unconcious/dead, despite the option being enabled.
- EMP Priority Mission throws scripting error and doesn't appear at all. (Spawns Mortars eventually)
- Scripting error when opening view distance settings for the first time. (but still works)
- TFR tosses error at start of mission if more than 1 people are present. Still works.


If you can help me resolve those issues, I'd be apreciating that. I'm not a scripter for Arma and know barely enough C++ to get rid of unneeded scripts.

All credits to original scripters and designers who designed this mission and it's features.
Original: http://www.armaholic.com/page.php?id=19647
12 Comments
Falco[Ger]  [author] 12 Jun, 2021 @ 12:19pm 
@flynns5
this is way outdated.
You can try this: https://www.youtube.com/watch?v=P3NdnGicX6c
however I never tried it myself.
flynns5 12 Jun, 2021 @ 6:04am 
anyone know where i can get the PBO file for this
Galaxy™ 13 Oct, 2018 @ 1:49pm 
Currently trying to go into the mission, nothing to spawn as.
Pushklick 19 Feb, 2018 @ 10:18am 
@Falco[Ger] thank you m8 - was a bit in rage yesterday :)
Falco[Ger]  [author] 19 Feb, 2018 @ 10:07am 
@Pushklick workshop items are linked on the side in required mods. you can find the homepage of those mods there.
Pushklick 17 Feb, 2018 @ 5:27am 
...doesn't work for me; can't download it. maybe because of my required mods are not downloaded by the workshop (i don't want this). a direct link shoud be nice. fucking workshop
Billy5000 25 Aug, 2016 @ 10:49am 
can you make a invade and annex for tanoa plz .ty
RowdyRob 11 Aug, 2016 @ 1:17am 
How would we go about fixing the know issues? because i am willing to put in the work and get this mod in top shape so i can make it a public server.
Njorunmimis 8 Aug, 2016 @ 5:35pm 
Alright thank you, I will do so... ^_^:steamhappy:
Falco[Ger]  [author] 8 Aug, 2016 @ 9:59am 
You need the mods listed in requirements.
Just subscribe and launch with them enabled in your arma 3 launcher.
Then you select this mission from the mission list when hosting a game.

However I recommend you familiarize yourself with ACE first.