Sid Meier's Civilization V

Sid Meier's Civilization V

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Mothership Omicron
   
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73.918 MB
1 Apr, 2016 @ 6:18am
1 Apr, 2016 @ 5:39pm
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Mothership Omicron

Description
"I don't want to say it's aliens, but... it's aliens."

Did aliens pose as gods to humanity in the past, encouraging them to develop civilization and construct great wonders? Mothership Omicron suggests that they did, as a civ based upon the surviving crew of a crashed mothership, stranded upon a hostile world filled with disgustingly hairy primitives. Can the ingenious Exolt Thraxus guide these primitives to develop a civilization capable of rediscovering the technologies needed for these aliens to return to galactic civilization?

UA: Space Invaders

Can construct unique units and buildings with Alien Crew, Alien Fuel, and Alien Components. Science from bonus resources. Unhappiness from population and policy costs increased by 33%.

UU: Psionic Commander

The Psionic Commander is a unique unit for Mothership Omicron, replacing the Great General. It provides and increased combat bonus to units within 2 tiles, and also terrifies enemy units within 2 tiles, reducing their combat strength. It can also build a Psi Citadel in place of a regular Citadel, which when garrisoned by an Alien land unit provides its abilities to the garrisoned unit.

UB: Omicron Wreckage

The Omicron Wreckage is a unique building for Mothership Omicron, replacing the Palace. It provides unique Alien resources and accelerates the production of Alien units, in addition to its normal yields.

In addition to these uniques, 11 additional unique units and 4 additional unique buildings are available to Mothership Omicron, requiring the unique resources available to the aliens:

Units:

Recon, Augmented Recon, Elite Recon, Armored Recon: Ranged units, the Recon line requires Alien Crew and Alien Components. Produce science when defeating an enemy unit. Recons and Augmented Recons have a penalty when attacking cities, however.

Snakoid, Augmented Snakoid: Melee units, the Snakoid line requires Alien Crew, making a useful alternative when Alien Components are in short supply. Faster than Recons, they make useful skirmish units, and as Melee units instead of Mounted, aren't vulnerable to units such as Pikemen or Lancers.

Saucer, Probeship, Mothership: Seige units, the Saucer line requires Alien Fuel and Alien Components. Capable of travelling over any terrain, the Saucers a definite advantage in the Renaissance and later eras. Have a bonus against cities, but cannot capture them. Probeships and Motherships are capable of carrying Probes and Interceptors, further extending their attack capabilities.

Probe, Interceptor: Air units, the Probe line requires Alien Fuel. Capable of being carried on Probeships and Motherships, the Probes and Interceptors can ensure aerial domination as well as extending the attack range of their carriers.

Buildings:

Psionic Relay: Requires 1 Alien Components. Can be built from the start, providing +2 Happiness, as well as an additional +3 happiness if an Alien land unit (Recon or Snakoid) is garrisoned in the city. Penalizes culture growth in the city by 10%, however.

Logistics Facility: Requires 1 Alien Components, but produces 3 Alien Components. Requires a nearby source of Stone, Iron, or Aluminum, and causes -1 Happiness. The bonus yields from those resources are consumed by the building.

Bioprocessor: Requires 1 Alien Components, but produces 2 Alien Crew. Requires a nearby source of Cows, Horses, or Bison, and causes -1 Happiness. The bonus yields from those resources are consumed by the building.

Promethium Refinery: Requires 1 Alien Components, but produces 2 Alien Fuel. Requires a nearby source of Wheat, Coal, Oil, or Uranium, and causes -1 Happiness. The bonus yields from those resources are consumed by the building.

The mod also includes a unique soundtrack for the aliens. Refer to AlienSoundtrackCredits.rtf for music credits.

---------------------------------------------

Modding Credits:

Snakoid and Psionic Commander models by Nomad or What
Mothership model converted form Homeworld by Phaedris
Probeship model made by woodelf

Happy April!
Popular Discussions View All (3)
17
9 Jul, 2023 @ 4:50pm
Alien civ not appearing when i set up game
KingBuka
7
17 Oct, 2019 @ 7:02pm
not downloading for me can someone help?
W1ldf1re
1
9 Aug, 2016 @ 1:29am
UI Issues
zambasshik
156 Comments
zaize11 21 Jan @ 2:44pm 
nah its 2025 but this mod is amazing great work
segasaturn 18 Aug, 2024 @ 9:28pm 
Hello! I have been looking for some lost mods by a creator that considered this mod one of his favourites, LivingLikeLogan, do you have any of them by any chance? It includes Belarus, Iraqi Kurdistan, a Palestinian brigade mod, a mod that changes barbarians into ISIS, and two rather infamous terrorist groups as playable civilizations. Thanks for taking the time to read this and hope to hear back soon in my qyest to preserve our modding history.
Kangarus 30 Jul, 2024 @ 10:45am 
Interesting mod; love the premise of playing what is essentially a parasitic grey alien empire building on the backs of their human subjects. Great job :-)
daineus 22 Sep, 2022 @ 2:35am 
What a weird civ mod. You created a civilization centered around playing as aliens, but the greatest benefit for playing the civ is to not build alien units? I nearly unsub'd since it played terribly when building the alien units and using the resources. That is, until I read that NOT using the aliens/tech resources would provide additional production and science after certain tech research goals were met...but I had to dive into the in-game Civ Wiki to know that since, for some reason, there isn't anything in the unit/resource text. If anyone is looking to try this mod, read the in-game Wiki before the end of turn 0 so that you can plan appropriately.
Hurrican999 26 Feb, 2022 @ 9:23am 
Man really put in the Unown language from Pokemon in that map image.
Ranma 1/2 2 May, 2021 @ 11:31am 
which dlc do i need to can use de mod
cuid3036 14 Jan, 2021 @ 5:37pm 
New project of hope (1) Conquer other civilized cities + 20 happiness + 20 culture (2) Human White Rat Experiment (Extermination/Burning City) Permanent +50 Technology + 10 Gold Coins + 10 Happiness Negative Condemnation + Hostility/Fear (3) "Biological Science Laboratory" is built in the occupied city to replace the court, +15 technology, +15 culture, +10 gold coins, negative +5 dissatisfaction, "Catch humans for human experiments".
Kraft 29 Oct, 2020 @ 5:31pm 
Any idea how I could make a custom civ?
cuid3036 21 Oct, 2020 @ 6:28pm 
UFO attacking other civilizations is very cool! But the alien resources are really scarce, not cool enough!
Search 20 Jan, 2020 @ 3:06pm 
Hey, I was wondering if you still consider yourself an active modder for this game? If so would you be interested in doing a commission? Thanks