Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@levitatingspleen: For the trick that may take a few attempts, that's only if the cube ends up getting destroyed before you can retrieve it. There's a way to get a new cube to you without having to redo the entire last room. It involves the main gimmick of part 8, which was one of the reasons why I sent that map before this one.
Hope this helps!
The puzzle in the second chamber has been changed a bit to make it slightly harder. A cube is now required to open the exit door. This was also done to prevent a glitch which could make the exit elevator unaccessible if you tried to exit the map too early.
I discovered a neat trick with blue gel while experimenting with the layout, and decided to keep it in. I think you'll all enjoy it. :P Though it may take 2 or 3 tries to get it to work properly as is the somewhat rng nature of blue gel.