Empyrion - Galactic Survival

Empyrion - Galactic Survival

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ZeroG-Crew-Module
   
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Tags: Blueprint
File Size
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762.811 KB
3 Apr, 2016 @ 8:48am
3 Apr, 2016 @ 4:35pm
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ZeroG-Crew-Module

Description
ZeroG has done it again! This is our patented Modular ship desgin.

This first in our newest Module line up is focus on Crew Quarters.Inspired by our Horizon Exploration ship we were tasked at making a easy alternative to crew quarters. Easily moved from ship to station or base, we made this a very verstile unit. Designed to be fully contained and self-suficent.
Able to move Modules to different configurations. Crew gets assigned to deep space you can relocate the module to the Vessal of choice. Can also be used to set up off world colonies with ease. Can set up bases with little resources and faster turn around times. Once base Configuration is set up simply dock the Module into the base unit and be up and running in no time!

Acomidates a crew of 14, 12 crewman and 2 officers.

4 decks,

-Main Deck- 2x Officer Quarters with shared personal bathrooms. Briefing room and Office.

-Deck 2- Engineering and Cargo rooms

-Deck 3- Flight Deck and Crew Quarters. Complete with fully functional Mess hall and rec. Has separate Bathrooms as well

-Deck 4- Computer Core and Fuel Supply Rooms

-Base Deck- Life Supports and expansion room - Main access Hallway for Stations and base Entrances.

Fully compatible with Horizon and Future stations and Planetary Bases.!!

"ZeroG - "Giving you what you need tomorrow, Today!"
6 Comments
NautTdog 27 Mar, 2018 @ 12:43am 
man, this was a while ago! the game has changed so much since then. don't take it down! i wonder if it still spawns in game
Captain-Keyes 5 Jun, 2016 @ 3:48am 
@Jenniphurr: so am i allowed to strip the crew-module and mess around with it's internals to make other modular bits like a external power plant, an external hanger and maybe some defence modules?

my main idea for a defence module was have portable small turrets which can be hovered out and set in place, but if i can get the hanger up and running i would just need to build the turrets...

anyway great work so far. keep it up and take your time.

every detail helps.
Jenniphurr  [author] 4 Jun, 2016 @ 10:34am 
@Cpt.Keyes Its an exciting them here at ZeroG - Since the war has made ZeroG relocated to the Akua system, we have been hard at work getting all our contract met! As of this moment Horizon is out performing it main mission - to explore new systems and gather data. So at this time we cannont refit Horizon. But that being said Horizon was only the first in a great many Exploration ships. Its sister ship "Discovery" is right now inside our Orbital Shipyard being asembled.

Discovery is a long while from being completed but any input we would gladly be grateful for!

Thank you for your support!
Captain-Keyes 4 Jun, 2016 @ 10:18am 
SUGGESTION: maybe empty out a copy of the crew module and make a shelf so it acts like a modular hanger? so you could have the habitation module then the hanger next to it. i know seperate buildings but it would still be cool. (i think xD)

** not too sure how to go about it since i'm relatively new to the game but if i get the module working with the horizon colony ship i'll gladly hand over the blueprint and you can add some of your own finishing touches to it.**
Fenra369 8 Apr, 2016 @ 8:08pm 
Have you tested this out in a MP server? I'm fairly certain I remember SV seats do *not* let you jump with them. Could've changed in hte last few patches. more than likely will change in the future.
Jenniphurr  [author] 4 Apr, 2016 @ 3:26am 
Crew Modules in stock! Coming Soon Science Modules!