RPG Maker VX Ace

RPG Maker VX Ace

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Salt & Rum
   
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UGC Type: Edit And Play
Game Genre: Adventure
Game/Resource Flavor: Historical
File Size
Posted
11.006 MB
3 Apr, 2016 @ 9:09am
1 Change Note ( view )

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Salt & Rum

Description
You're a pirate stranded on an island. This game is deeper than you think. Convince yourself. Estimated playtime ~90min. There is no dialogue and no combat. It's unconventional, serious in tone & the world is logical for maximum immersion. Read feature list below.

If you don't have the software, try this:
https://www.dropbox.com/s/v8asnspbujkx1kl/survivalisland262rtp.exe?dl=0

YOU WILL READ THIS
I need to delete this item repeatedly in favor of the newer version once it's ready, because the workshop update system is broken. If you want to keep up to date, it would be wise to follow me.


Version 2.6.2

features:
- almost no scripts, instead events
- Opening cutscene
- Day & night cycle
- Randomized weather, including storm
- Hunger and thirst with death penalty
- Regrowing mushrooms
- Water bucket fills in rain
- Food doesn't heal, you regenerate while healthy
- Scurvy
- increasing endurance over time
- Skill checks similar to D20 system (mining, reading, craft, awareness ...)
- increasing skill level
- Messages to translate with seperate visuals
- Idle state, falls asleep
- Customized interface, font and soundeffects
- Win state + Lose state
- Shake palm trees to get coconuts or make paper
- Attrition of surroundings
- Stamina
- Item maximum
- Heads-up-display
- Fishing (Prototype)
- Place a fire in different locations
- Swimming and diving into underground cave
- Learn skills through scrolls
- Discover dead bodies
- Fixing and playing accordion
- Use telescope to scout ocean
- Buy pineapples from the merchant
- Rum recovers stamina and lets it temporarily decrease slower
- Dig for coal and jewels
- Negotiate with slave traders: fight, bribe, impress with music
- A secret artifact with forbidden powers (subject to change)
- Make a series of spears automatically
- Make cigarettes and smoke them
- Force translation success
- Interact with cactuts to get needles (for sewing later) or extract juice
- hangover and headache
- Sending a letter drunk to get a funny response + free bottle
- Resting close to fire recovers stamina faster
- Achievments
- Hallucination
- Fog
- Sleep Deprivation
- Statistics when won

Win state:
Translate the messages and send a letter. Collect 10 jewels and pay off the salesman.

Tips:
Sleep whenever necessary; Sending a letter lets you lose a bottle; Dive in different locations; Use the telescope facing left for slave traders + right for merchant; Learn to play the accordion (chance to recover stamina); Hide in the cave before the ST arrive, be outside for the merchant; Only play accordion for ST when you're good at it; You can eat raw fish when your life is low; You can't use stamina recovering methods with a headache

to do:
- Debugging
- Introduction, how Hero's ship sank
- Graphical representation of slave traders and merchant
- tweaking all numbers
- Grant access to middle of cave, let the player work on the artifact
- Adding more skills (+ knowledge, + heal...)
- More stuff to build, for example tent
- More Sub-Areas to go into
- Deepen translation process (maybe mini-game)
- More Examinable surroundings and flotsam
- Psyche (you'll go crazy from isolation) - not sure about that
- Pet to take care of / cure injured dolphin
- Critical fail checks
- More diseases, i.e. fever, injuries (sleeping inside fire radius keeps you warm;
Need medicine to cure, for example cooking certain mushroom)
- Brewing medicine from herb + cactus juice
- Expand on dive mechanic (maybe with salvaging mini-game)
- Curious events depending on time, i.e. cutscenes, visitors, flood/storm, hallucinations/dreams
- Long-term strategies to extend gameplay (farming, seasons)
1 Comments
Athelion123 19 Apr, 2016 @ 2:07pm 
This looks like an interesting concept will take a look once i get some time and give feedback. :steamhappy: