XCOM 2
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Skulljack Mind-Controlled Enemies
   
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5 Apr, 2016 @ 9:57pm
22 Apr, 2016 @ 9:22pm
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Skulljack Mind-Controlled Enemies

Description
I thought it made sense to have the option. Works on tactical saves and safe to disable at any time.

UPDATE:
Added configurable bonus chance to hit on mind controlled targets. By default this bonus is zero but it can be configured in SteamApps/workshop/content/268500/660186285/Config/XComSkulljackMC.ini

Overrides:
X2Condition_StasisLanceTarget
X2AbilityToHitCalc_StasisLance (optionally)
19 Comments
Hotl3looded 16 Sep, 2020 @ 7:04pm 
Hey guys I have uploaded a WOTC version with the same name that works! Enjoy!
Shavy 11 Nov, 2019 @ 2:29pm 
I got clickbaited.
Paroni 10 Dec, 2018 @ 10:03am 
Yup. Crashes mine too.
Stormchaser 3 Dec, 2017 @ 5:37am 
It does not. For me it causes crashes when you select the skulljack.
Very_Truck_Man 21 Sep, 2017 @ 12:25am 
Does this work for WotC?
thegrimsqueaker72  [author] 6 Apr, 2016 @ 11:27am 
@Katoffel: Yes but I would have to edit the template by replacing X2Condition_StasisLanceTarget anyway (it's one line in the middle of CallMeetsConditionWithSource) so semantically it would be the same.
-bg- 6 Apr, 2016 @ 11:26am 
the overwrite is ok, because such condition is not used by anything else and is fairly simple.
Katoffel 6 Apr, 2016 @ 9:04am 
and btw : you dont need the override to make this work... you just can edit the template (via UIListener btw; I wrote this as a part of a not yet realised Psi overhaul im currently working on^^)
Katoffel 6 Apr, 2016 @ 9:01am 
you can evac your psiop and then the MC gets removed. i used to kill all alies but one mced codex to only fight the avatar and not worry about other aliens
OsoMoore 6 Apr, 2016 @ 8:16am 
Is it possible to make the hit chance 100%, seeing as you have full domination of their mind?