XCOM 2
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Skulljack Mind-Controlled Enemies
   
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5.4.2016 klo 21.57
22.4.2016 klo 21.22
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Skulljack Mind-Controlled Enemies

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I thought it made sense to have the option. Works on tactical saves and safe to disable at any time.

UPDATE:
Added configurable bonus chance to hit on mind controlled targets. By default this bonus is zero but it can be configured in SteamApps/workshop/content/268500/660186285/Config/XComSkulljackMC.ini

Overrides:
X2Condition_StasisLanceTarget
X2AbilityToHitCalc_StasisLance (optionally)
19 kommenttia
Hotl3looded 16.9.2020 klo 19.04 
Hey guys I have uploaded a WOTC version with the same name that works! Enjoy!
Shavy 11.11.2019 klo 14.29 
I got clickbaited.
Paroni 10.12.2018 klo 10.03 
Yup. Crashes mine too.
Stormchaser 3.12.2017 klo 5.37 
It does not. For me it causes crashes when you select the skulljack.
Very_Truck_Man 21.9.2017 klo 0.25 
Does this work for WotC?
thegrimsqueaker72  [tekijä] 6.4.2016 klo 11.27 
@Katoffel: Yes but I would have to edit the template by replacing X2Condition_StasisLanceTarget anyway (it's one line in the middle of CallMeetsConditionWithSource) so semantically it would be the same.
-bg- 6.4.2016 klo 11.26 
the overwrite is ok, because such condition is not used by anything else and is fairly simple.
Katoffel 6.4.2016 klo 9.04 
and btw : you dont need the override to make this work... you just can edit the template (via UIListener btw; I wrote this as a part of a not yet realised Psi overhaul im currently working on^^)
Katoffel 6.4.2016 klo 9.01 
you can evac your psiop and then the MC gets removed. i used to kill all alies but one mced codex to only fight the avatar and not worry about other aliens
OsoMoore 6.4.2016 klo 8.16 
Is it possible to make the hit chance 100%, seeing as you have full domination of their mind?